Filtering Flashcards

1
Q

Sampling in 2D

A

Takes a function and returns a matrix

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2
Q

Resolution

A

DPI of an image, spatial pixel density

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3
Q

Quantization

A

8 bit-256 levels
4bit - 16 levels
2 bit- 4 levels
1 bit - 2 levels

How many different intensities (levels) can be used to create an image

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4
Q

Image types

A

Binary, grayscale, color

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5
Q

Point processing

A

Input is a single point, output is a single point

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6
Q

Filtering

A

Input is a kernel of some size, output is a single pixel

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7
Q

Darken using point processing

A

X-128

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8
Q

Invert using point processing

A

255-x

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9
Q

Lighten using point processing

A

X+128

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10
Q

Lower contrast, raise contrast

A

X/2, x* 2

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11
Q

Image histogram

A

Frequency of intensity value in an image

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12
Q

Histogram equalization

A

Good for fixing overexposed or dark images so that more object captured within the image can be seen. Though in some cases it can decrease the image quality

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13
Q

Histogram backprojection

A

Where in the image do the colors belong to the object being looked at

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14
Q

Linear filtering

A

Form new image by replacing each pixel with a weighted sum of its neighbors using the same weights at each point

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15
Q

Cross-Correlation

A

NEED MORE ONFO

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16
Q

Filtering- identity

A

000
010
000

No change

17
Q

Filtering- shift

A

000
001
000

Shifted left by 1 pixel

18
Q

Filtering - blur

A

111
111 * 1/9
111

Box filter blur

19
Q

Filtering- sharpening

A

000 111
020 - 111 * 1/9
000 111

Sharpens images

20
Q

Convolution

A

Flip the filter (h) about the center and translate it (i,j) where filter need be applied. Then do dot product

21
Q

How to do deal with the filter “falling” off the edge

A

Clip filter (black) zero padding
Wrap around
Copy edge
Reflect across edge

22
Q

Types of noise

A
Salt and pepper noise (random b&w pix)
Impulse noise (Random white pixels)
Gaussian noise (variations in intensity from a Gaussian distribution)
23
Q

Box filter

A

1/9* 111
111
111

24
Q

Gaussian filter

A

1/16 * 121
242
121

25
Q

In Gaussian, theta is the

A

Standard deviation, and determines the effects of the smoothing, the higher it is the more spread out the smoothing curve is
3 is typically a good setting

26
Q

Median filtering

A

No liner filter

Rank-order neighborhood intensities,
Then take middle value

Good for handling salt and pepper noise and other tiny scratches and weirdness unlike Gaussian that can smooth the image, but leads to greater image degradation