Persuasive exam Flashcards
McGuire’s 13 steps
- Exposure
- Attention
- Ad attitude
- Interest in content
- Comprehension
- Generating own thoughts
- Attitude to message content
- Storing attitude in memory
- Retrieving attitude from memory
- Behavioural intention
- Behaviour
- Evaluation of behaviour
- Behavioural change
Attenuated-effects fallacy
For persuasive message to be effective most steps need to take place until behaviour happens, thus the impact is much smaller than often anticipated.
Distant-measure fallacy
Message effectiveness is evaluated from a step too early in the matrix
Neglected-mediator fallacy
Neglecting the fact that inputs that affect some outputs positively, may affect others negatively.
Compensatory principle (McGuire)
The opposite of neglected-mediator fallacy. Here the positive effect on some outputs may outweigh the negative on others
Golden mean principle (McGuire)
Often intermediate levels of input factors work best
Situational-weighting principle (McGuire)
Checking which steps in the matrix are inhibited/enhanced. Then, you can hone the message to counter the inhibitions.
Valid arguments
Conclusion is correct from premises
(Un)sound argument
Sound - valid arguments (conclusion correct) and premises are correct
Unsound - valid arguments, but the premises are incorrect
Modus ponens (implication elimination)
If Q then P. P, therefore Q
Modus tollens (denying the consequent)
If P then Q. Not Q, therefore not P.
Alliterations
the occurrence of the same letter or sound at the beginning of adjacent or closely connected words.
Example:
The big bad bear bored the baby bunnies by the bushes.
Hyperbole
Exaggerated statements or claims not meant to take literally
Euphemism
a word or phrase used to avoid saying an unpleasant or offensive word
Example:
Gosh instead of God or jeez instead of Jesus
Prolepsis
Placing a word at the beginning to highlight it.
Enumeration
Repeating the same word to highlight it
Tautology
Saying the same thing twice, but in different words
Representativeness
the probability that person, product or event A is regarded as a cause, consequence or part of B depends upon the extent to which A displays the essential characteristics of B.
Gambler’s fallacy
Related to representativeness
Is the belief that if event occurred less frequently than expected, its probability of occurring in the future is higher (when in fact it is independent of previous occurrances)
Copycat branding
Related to representativeness
new or less famous products that look like well established brands in the hopes to borrow some success them
Works because it looks like A, so it must be similar to A
Brand extension
Related to representativeness
exploiting resemblance to a brand’s existing products to take advantage of existing success
Example of Apple product names: iPad, iPod, iPhone
Availability heuristic
when we want to estimate the prevalence of some event, we search our memory for relevant examples we are aware of