Perception Flashcards

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1
Q

Perception

A

How external world gets represented in our brain/mind so that we can understand and act upon what’s going on around us

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2
Q

Apperceptive agnosia
Associative agnosia

A

Unable to name/match/discriminate visually presented objects
- Failure to combine visual info to complete percept (deficits in copying)

Unable to associate visual pattern w/ meaning
- Can combine features into a whole so can copy

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3
Q

3 steps to visual perception

A

Input/sensation

Basic visual components assembled

Meaning linked to visual input

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4
Q

Senses that measure properties of our own body (interoception):
Propioception
Nociception
Equilibrioception

A

Location of limbs in space

Pain due to internal bodily damage

Sense of balance

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5
Q

Experience error
Inverse projection problem

A

False assumption that structure of world is directly given from our senses

Perception only uses hints to retrieve 3D object; We only see 2D projection of it

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6
Q

Fixation-saccade cycles

A

Vision is combo of
- Smooth pursuit movement (when eyes following object; info processed)
- Saccade (eyes shift between scenes; input not processed)

Perception fills in the gaps

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7
Q

Bottom-up processing
Top-down processing

A

Data driven
Recognize patterns by analyzing sensory input step by step

Conceptually driven
Perception influenced by prior knowledge, memories, exp

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8
Q

Template theory

A

We have mental stencil for an array of diff patterns
- Important for computers perceiving letters

Not good for humans bcuz everyone has diff writing

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9
Q

Feature matching
Pandemonium theory
Feature detector neurons

A

We have a system for analyzing each distinct feature of a visual item

Break down into distinct visual features and out them back together
- Whichever demon is shouting loudest is correct
- Serial (between demon types) and parallel (each demon working at same time) processes
**Insufficient bcuz unknown how pieces are put back together

Found in primary visual cortex; responds to specific input/stimulus

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10
Q

Prosopagnosia
Semantic agnosia
Fusiform face area (FFA)

A

Difficulty recognizing faces

Difficulty recognizing objects except for faces

Region in inferior temporal cortex that shows greatest activity when performing face-specific tasks

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11
Q

Visual streams:
Ventral stream
Dorsal stream

A

Terminates temporal lobe
- Concerned w/ processing “what”

Terminates parietal lobe
- Concerned w/ processing “where”

Division between them is of perception vs action

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12
Q

Biderman’s Recognition by Components (Geon theory)

A

3D shapes called geons
To identify object, you match to geon

Recognition is impaired when objects viewed from non-canonical viewpoints (unusual angles)

Humans appear to have viewer centred bias
Object recognition faster from familiar viewpoints
Cortical neurons show viewpoint specificity

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13
Q

Scene schemas
(Top-down processing)

A

Used to help identify objects in familiar enviros

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14
Q

Gestalt psychology

A

How perception gets organized into meaningful units
- Whole is different than sum of its parts

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15
Q

Gestalt laws for grouping

A

Law of proximity (Close together, grouped together)
Law of similarity (Similar, grouped together)
Law of common region (Enclosed within same region, grouped together)

Experience
- Things associated together in prior viewings will be grouped together in future

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16
Q

Direct perception (Gibson)
Ambient optic array
Optic flow

A

Enviro contains all info needed for perception
- Uses action

Structure imposed in light by enviro, contains info needed

Motion/flow in optic array gives info:
- Flow = Observer is in motion
- Direction of flow = Direction observer is moving in
- Flow coming out of point = Object moving closer
- Flow moving toward point = Perceiver moving away

17
Q

Objects’ affordances

A

Goal of perception is to provide perceiver with this info
- Tells us what you can do with object
- Depends on object and observer

18
Q

Modern researchers’ belief on perception
(Related to Gibson’s view)

A

Both actions and representations involved in perception
- Action influences how we perceive the world

19
Q

Ideomotor apraxia

A

Can’t act out actions w/ objects (how to us)
- Damage to parietal lobe (“where” pathway)

20
Q

Motor plan
Mirror neurons

A

Voluntary movement plans goal of action and how it’ll be accomplished

Involved in planning
- Responds equally when performing and viewing an action

21
Q

Tanaka and Farah
(Face processing)

A

Found that it’s easier to recognize parts of a house than parts of faces

22
Q

Face inversion effect

A

We’re faster and more accurate at recognizing upright faces compared to inverted faces

23
Q

Diamond and Carey dog identification study

A

Dog experts perceived dogs similarly to how we perceive faces
(Better upright)

24
Q

Phonemic restoration effect

A

Missing sounds are “filled in” by brain based on knowledge of language

25
Q

Figure-ground assignment

A

The determination of which side of a boundary contains the shape vs background

26
Q

General recognition

A

Ability for a computer to classify a broad class of diff objects

27
Q

Scene schema

A

Learned representation of which objects tend to appear in specific kinds of scenes

28
Q

Convolutional neural networks (CNNs)

A

Learns features that can appear in diff locations in an image
- Useful for computers to recognize image as being part if category

Kernels or filters: Array of numbers used to detect presence of image features
- Produces feature map (shows how much of the feature is present across diff locations of the image)