perceiving and recognizing objects Flashcards

1
Q

Orientation selectivity

A

Cells are tuned to detect lines in a specific orientation

Max to vertical contour

Fire less if tilted another way

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2
Q

receptive fields in the striate cortex

A

cells in the striate cortex respond best to bars of light (edges, lines of specific orientation, motion and size) , rather than to spots of light (which is what the retina and LGN prefer)

interested in the basic features of visual image

the pattern of illumination (or contrast), not the overall light level, is the primary concern of the visual system.

combining info to get more complicated info

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3
Q

Border ownership

A

when one object is in front of another There will be a visual border formed between the object and the background.

That border is “owned” by the object.

It is the edge of the object, not a property of the background

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4
Q

Extra striate cortex

A

Region of the cortex bordering the primary visual cortex and containing multiple areas involved in visual processing

Beyond VI

Just lies outside primary visual (striate) cortex

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5
Q

Receptive field properties

A

Stimulus (bar) length

Orientation

Width (spatial frequency)

Direction of movement

Colour

Ocular dominance
- Cortical neurons respond to both eyes but have a preferred eye (respond more to one eye than the other)

stimulus (bar length)

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6
Q

End stopping

A

neuron fires less if a bar does
not reach the outside edge of the receptive field or extends beyond the receptive field

Specific to bars of specific length

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7
Q

Contours

A

sudden transitions in an image
(luminance, colour)

hue can produce contour

the basic elements of visual perception

Without them, we would not see anything (Ganzfeld)

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8
Q

how do you find the edges of objects?

A

the receptive fields of cells in the primary visual cortex are too small

we are only picking up some - neurons only sensitive to picking up a small area

if we are going by the idea of contours the would have to touch to be the same object (house example of the snowman and car being apart of the house, but the windows are not) - so it is more complicated than this

lack of edge does not bother the visual system

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9
Q

Ganzfeld

A

People report being blind

Featureless environments

Happens to pilots when they go into a cloud

Snow blindness for skiers

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10
Q

Middle Vision

A

A loosely defined stage of visual
processing that comes after basic features have been extracted from the image (low-level vision) and before object recognition and scene understanding (high-level vision)

Involves the perception of edges and surfaces

Determines which regions of an image should be grouped together into objects

matching what we perceive with a memory—of something perceived in the past

organize elements of a visual scene into groups we can recognize as objects

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11
Q

Illusory contour

A

a contour that is perceived even
though nothing changes from one side of the contour to the other

People report seeing something not actually in the image (black is what’s actually seen) but will report seeing arrow

Contour not present, just something we are creating

People try to simply their environment

a line or edge we percieve even though it is not actually there

sometimes our brains fill in gaps to complete an image

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12
Q

Occulusion

A

notches In the circle seem to be supporting horizontal contour - arrangement of notches may imply that they are a part of a bigger scene

happens when one object obstructs or overlaps an object in the visual scene

our brain uses this so that we can interpret that the overlapping object is in front of the other one

depth cue

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13
Q

Structuralism

A

a school of thought believing that
complex objects could be
understood by analysis of
the components

Argued that perceptions are the sum of atoms of sensation – bits of colour, orientation, and so forth

Perception is built up of local sensations

Challenged by illusory contours

An extended edge is seen bridging a gap where
no local atom of “edgeness” can be found

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14
Q

Gestalt school

A

a school of thought stressing that
the perceptual whole could be greater than the apparent sum of the parts

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15
Q

Proximity

A

items that are near each other tend to group

Because they are closer together

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16
Q

Similarity

A

similar looking items tend to group

Colour, size, orientation, aspects of form

Conjunctions (combinations) of features do not work well

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17
Q

Texture segmentation

A

carving an image into regions of common texture properties

No hard contours dividing the regions

Divides images into half.border

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18
Q

Good continuation

A

a Gestalt grouping rule stating
that there is a tendency to perceive a line as continuing in its established direction

If two contours are close and collinear they are likely to come from the same contour

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19
Q

Closure

A

a Gestalt principle that holds that a closed contour is preferred to an open contour

The mind tends to fill in gaps in a visual image to perceive it as a whole. This means that if a shape is partially obscured or incomplete, we will still perceive it as a complete object.

Example: If you see a circle that is broken in a few places, your brain will interpret it as a complete circle rather than as separate segments.

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20
Q

Parallelism

A

parallel contours are likely to belong to the same group

regions with parallel contours are more likely to be seen as figure

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21
Q

Symmetry

A

symmetrical regions are more likely to be seen as a group

a symmetrical region is more likely to be seen as figure

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22
Q

Common region

A

items will group if they appear to
be part of the same larger region

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23
Q

Connectedness

A

items will tend to group if they are
connected

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24
Q

common fate

A

elements that move in the same direction tend to group together

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25
Q

synchrony

A

elements that change at the same time tend to group together

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26
Q

Pragnanz

A

people will perceive and interpret
ambiguous or complex images as the simplest form(s) possible

The most fundamental principle of Gestalt

aka: Good Figure, Simplicity

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27
Q

Ambiguous figure

A

a visual stimulus that gives rise to two or more interpretations of its identity or structure

Interpretate things depending

Every image is, in theory, ambiguous, but the perceptual committees almost always agree on a single interpretation…

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28
Q

Necker cube

A

an outline that is perceptually bi-stable

two interpretations continually battle for perceptual dominance

We can entertain either version

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29
Q

Figure-ground assignment

A

the process of determining that some regions of an image belong to
a foreground object (figure) and other regions are part of the background (ground)

One of the reasons a figure is ambiguous

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30
Q

Surroundedness

A

a rule for figure-ground assignment stating that if one region is entirely
surrounded by another, it is likely that the surrounded region is the figure

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31
Q

Size

A

the smaller region is likely to be figure

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32
Q

Relative motion

A

how surface details move relative
to an edge can also determine which portion of a display is the foreground figure and which is the
background

If one region moves in front of another, then the closer region is figure

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33
Q

Extremal edges

A

if edges of an object are shaded
such that they seem to recede in the distance, they tend to be seen as figure

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34
Q

Relatability

A

Degree to which two line segments appear to part of the same contour

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35
Q

Non accidental feature

A

A feature of an object that is not dependent on the exact (or accidental) viewing position of the viewer

36
Q

Global superiority effect

A

the finding in various experiments that the properties of the whole object take precedence over the properties of parts of the object

Carve the retinal image into large-scale objects

37
Q

Accidental viewpoint

A

a viewing position that produces some regularity in the visual image that is not present in the world

Perceptual committees assume viewpoints are not accidental

Slight shift in viewpoints

Ie/ leaning tower of Pisa from different angle wouldn’t look leaning

38
Q

Dazzle camouflage

A

not to conceal but rather to make it difficult to identify as well as its range, speed and heading

39
Q

Structural discription

A

a description of an object in terms of the nature of its constituent parts and the relationships between those parts

E.g., capital A: two flanking lines meet and a third line spans the angle created by those two lines

Many versions of structural-description hypotheses have been proposed…

40
Q

Problem with templates

A

Need a lot to recognize same object in all forms and orientation

41
Q

Recognition-by-components model

A

Biederman’s model of object recognition, which holds that objects are recognized by the identities and relationships of
their component parts

A version of a structural description hypothesis

Proposed that a set of geons (“geometric ions”) are combined to build perceptual objects

Visual system should be able to an object on basis of relationship to geons

The finite set of geons (~36) can be used to construct a very large number of object representations

Real object recognition is not viewpoint dependent

42
Q

structural description

A

Structural description: a description of an object in terms of the nature of its constituent parts and the relationships between those parts
▪ E.g., capital A: two flanking lines meet and a
third line spans the angle created by those two
lines
▪ Many versions of structural-description
hypotheses have been proposed

43
Q

Entry-level category

A

for an object, the label that comes to mind most quickly when we identify the object

Ie/ bird

44
Q

Subordinate-level category

A

a more specific term for an object

Ie/ eagle

45
Q

Superordinate-level category

A

a more general term for an object

Ie/ animal

More broad

46
Q

Five Principles of middle vision

A

1) Bring together that which should be brought together

Gestalt grouping principles (e.g., similarity, proximity, etc.)

The processes that complete contours and objects even when they are partially hidden behind
occluders (e.g., the relatability heuristic)

2) Split asunder that which should be split asunder

Edge-finding processes

Figure-ground mechanisms

Texture segmentation

3) Use what you know

Implicit knowledge of the physics of image formation

4) Avoid accidents

Avoid interpretations that require the assumptions of highly specific, accidental combinations of features or accidental viewpoints

5) Seek consensus and avoid ambiguity

Using the “perceptual committees”, eliminate all but one of the multiple possibilities to deliver a single solution/perception

47
Q

Overarching goal of the visual system

A

The visual system is trying to make sense of the vast and often ambiguous and noisy inputs from the early stage of visual processing

48
Q

Camouflage

A

Animals exploit Gestalt grouping
principles to blend (or group) into their surroundings

Art of getting your features to group with the features of the environment

Same principles helping us to find, also used to hide them

49
Q

Familiarity

A

things that form patterns that are familiar or meaningful are likely to be grouped together

Ie/ faces

50
Q

Gestalt grouping rules

A

a set of rules describing which elements in an image will appear to group together

Describes retinals raw image

Reflect regularities in the world

51
Q

Perceptual “Committees”

A

A host of rules, principles, and good guesses contribute to our organized perception of the world

Committees must integrate conflicting opinions and reach a consensus

Perception results from the consensus that emerges

52
Q

Texture Segregatio

A

Segregation can occur based on shape, orientation, colour, motion, etc.

Segregation can occur based on shape, orientation, colour, motion, etc.

Segregation does NOT occur based on conjunctions
(combinations) of features

53
Q

Computer vision

A

Computer-based edge detectors are not as good as humans

Sometimes computers do not find edges that humans see easily (e.g., illusory contours)

Sometimes computers find too many edges

Where is there a sudden transition

54
Q

Naïve template theory

A

the proposal that the visual system recognizes objects by matching the neural representation of the image with a stored representation of the same “shape” in the brain

The idea that we recognize objects by matching every pixel or every low-level feature of the input to a representation in memory

Like a lock and key

Will not work

Too many templates are required

55
Q

Prosopagnosia

A

an inability to recognize faces

May be able to recognize an object as a face but will not know who the person might be

May know it’s a face and that they are angry

Typically injury to nervous system

56
Q

congenital prosopagnosia

A

form of face blindness present from birth

57
Q

holistic processing

A

Process based on analysis of entire object or scene, not adding together a set of smaller parts or features

Process friends face as complex, not just as eye

58
Q

Feedback and Re-entrant Processing

A

Perception and neural processing, more generally, is a two-way street involving feedback and re-entrant
processing

Precision is probably achieved by going down the pathway, once you have some information about the object, and interrogating earlier visual areas about the details of this instance of the object

We recognize the parts with information from the context of the whole, and we recognize the whole with information about the parts. Perception typically proceeds in both the bottom-up and top-down
directions at the same time

59
Q

Where pathways

A

Dorsal, into parietal lobe

Location of objects in space

Actions required to interact with them (moving hands/eyes)

Deployment of attention

60
Q

What pathways

A

Ventral, into temporal lobe

Receptive fields get bigger into temporal lobe

61
Q

Lesion

A

Region of damaged brain

To destroy section of brain

62
Q

Agnosia

A

A failure to recognize objects, in spite of being able to see them

Ability to see without recognizing

Typically due to brain damage

Psychic blindness

63
Q

Homologous regions

A

Brain regions that appear to have the same function in different species

Regions of extrastriate cortex

64
Q

Fusiform Face Area (FFA)

A

Activated by human faces

65
Q

Extrastriate body area (EBA)

A

Activated by images of the body other than face

66
Q

Parahippocampal Place Area (PPA)

A

Activated by images of places than by other stimuli. Like rooms with furniture

67
Q

Visual word form area (VWFA)

A

Activated by images of written words

68
Q

Feed forward process

A

Process carries out a computation one neural step after another without the need for feedback or a later—earlier stage

69
Q

Reverse hierarchy theory

A

Argues feed forward processes give you a general, categorical impression of the work, but not details

70
Q

Bayesian Approach

A

Prior probability— how likely consistent with hypothesis

71
Q

Subtraction method

A

Showing brain activity measured in two conditions, one with involvement of mental process of interests and one without

Difference between the two will show regions of brain specifically activated

72
Q

Decoding

A

Determines nature of stimulus from pattern of responses measured

73
Q

what are the refractory components of the eye

A

cornea, aqueous humour, lens , vitreous humour

74
Q

dorsal pathway

A

where pathway

heading toward parietal lobev

75
Q

ventral pathway

A

what pathway

heading toward temporal lobe

76
Q

what are the three areas that gestalt school investigates

A

laws of grouping

the “goodness” of figures

figure-ground relationships

77
Q

overarching goal of the visual system

A

the visual system is trying to make sense of the vast and often ambiguous and noisy inputs from the early stage of visual processing

78
Q

the pandemonium model

A

simple model of letter recognitions

demons loosely represent neurons

each level is like a different brain area

feature demon, cognitive demons and decision demon

79
Q

feature demons

A

oriented lines and curves that respond to the letter

80
Q

cognitive demons

A

letter features

ie/ if the letter is A (H and X have some features of this letter)

81
Q

decision demon

A

pool info from other demons and chose the loudest demon as the answer

82
Q

viewpoint invariance

A

a property of an object that does not change when observer viewpoint changes

a class of theories of object recognition that proposes representations of object that do not change when viewpoint changes

83
Q

advantage over templates

A

if we can derive the same structural description from any encounter with the object then we need to store only one representation of the object in memory

84
Q

problems with evaluation of structural description theories

A

Problems:
▪ Object perception is not completely viewpoint
invariant
▪ E.g., the farther an object is rotated away
from a learned view, the longer it takes to
recognize
▪ Geons (or any of the other “alphabets” of
structural-description models) do not always
provide adequate descriptions of objects
▪ E.g., book vs cigar box
▪ A structural description would have to be just a part of
the answer to the problem of object recognition, not
the whole solution

85
Q

recognition by committees

A

object recognition is not a single process

there may be several object recognition processes depending on the category level

entry level
subordinate-level
superordinate-level