Peer Production, Collective Intelligence and Crowd Sourcing Flashcards

1
Q

Define: CROWDSOURCING

A

A company/institution takes a function once performed by employees and outsources it to a large and undefined network of people in the form of an open call

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2
Q

Define: COMMONS-BASED PEER PRODUCTION

A

A model of socioeconomic production in which large numbers of people work cooperatively, with no monetary incentive and usually over the Internet

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3
Q

Define: PEER PRODUCTION

A

A way of producing goods and services that relies on the ‘collaborative intelligence’ of large numbers of collaborators

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4
Q

Define: CATEGORIES OF PEER PRODUCTION

A
  • Crowdsourcing

- Commons-based peer production

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5
Q

Define: SLACTIVISM

A

The practise of supporting a political or social cause by means such as social media or online petitions, characterised by involving little effort/commitment

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6
Q

Define: THE DRAGONFLY EFFECT

A

Four key principles that all have to be present and work in unison, which can create positive change in social media:

  • Focus
  • Grab attention
  • Engage
  • Take action
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7
Q

Define: SMART GROUPS

A

Diverse groups of individuals with high levels of independence and characterise decentralisation and aggregation

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8
Q

Define: DUMB GROUPS

A

Homogenous/non-diverse groups of people with high levels of centralisation and imitation

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9
Q

Example: THE DRAGONFLY EFFECT

A

The ALS Ice Bucket Challenge:

  • Focus:
  • Grab attention:
  • Engage:
  • Take action:
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10
Q

Example: CROWDSOURCING

A

NASA launched 10 crowdsourcing challenges to the public in 2011 - for example seeking help in the development of improved textiles for spacesuits

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11
Q

Example: PEER PRODUCTION

A

In 1906 at a country fair 800 people entered a competition to guess the weight of a cow. No guesses were correct, however the average of all guesses was 1lbs off of the correct weight

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12
Q

Example: SMART GROUPS

A

Google’s web index: Powered by PageRank, powered by you!

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13
Q

Example: DUMB GROUPS

A

A class of university students

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14
Q

Define: GAMIFICATION

A

An additional incentive mechanism used in peer production

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