pe paper 2 key words Flashcards

1
Q

fine skill

A

small muscle movements e.g. darts

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2
Q

gross skill

A

large muscle movements e.g. tackle in rugby

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3
Q

open skill

A

skills affected by the environment e.g. pass in football

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4
Q

closed skill

A

skills not affected by the environment

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5
Q

high organisational skill

A

skill has many sub-routines which are difficult to separate e.g. spin in dance

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6
Q

low organisational skill

A

skills with sub-routines which are easy to separate and identify e.g. javelin throw

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7
Q

discrete skill

A

clear beginning and end e.g. cartwheel

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8
Q

serial skill

A

small elements which are put together to make a movement e.g. triple jump

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9
Q

continuous skill

A

no obvious begging or end e.g. cycling

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10
Q

self paced skill

A

performer controls the rate at which the skill is performed e.g. tennis serve

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11
Q

externally paced skill

A

environment controls the rate of the skill e.g. start of 100m sprint

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12
Q

simple skill

A

a skill that is straightforward and involves little decision making e.g. 100m sprint

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13
Q

complex skill

A

skill that requires many decisions to be made and there are lots of stages to learn e.g. lay-up in basketball

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14
Q

continuum

A

range or sliding scale between two extreme points

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15
Q

positive reinforcement

A

reward stimulus is given when a desired response occurs

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16
Q

negative reinforcement

A

stimulus is withdrawn when the desired response occurs

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17
Q

punishment

A

giving a stimulus to prevent a response occurring

18
Q

encoding

A

conversion of information into codes (visual codes, auditory codes or semantic codes)

19
Q

motivation

A

the internal mechanisms and external stimuli which arouse and direct our behaviour

20
Q

group

A

a collection of people who share similar goals and interact with each other

21
Q

attribution

A

reasons we give ourselves for winning and loosing. attribution affects our future efforts and performance

22
Q

locus of control

A

the extent to which an outcome is under control

23
Q

self-serving bias

A

the tendency of performers to attribute success to themselves

24
Q

learned helplessness

A

belief that failure is inevitable

25
Q

mastery orientation

A

athlete assumes that success will be repeated and that failure will be improved upon

26
Q

aggression

A

intent to harm outside the rules of the sport event

27
Q

assertion

A

forceful behaviour within the rules of the event

28
Q

attitude

A

predisposition to act in a certain way towards some aspect of a persons environment

29
Q

anxiety

A

a negative emotional state associated with feelings of worry

30
Q

stress

A

perception of an inability to cope with demands

31
Q

arousal

A

the intensity of our behaviour or the amount of drive we experience to achieve something

32
Q

peak flow

A

used when performers achieve optimum performance levels (being in the zone)

33
Q

self confidence

A

belief in your ability to master a particular event or situation

34
Q

self efficacy

A

specific sports confidence

35
Q

positive transfer

A

occurs when learning of one skill benefits the learning of another

36
Q

negative transfer

A

occurs when the learning of one skill hinders the learning of another

37
Q

pro-active transfer

A

happens when a previously learnt skill influences the learning of a new skill
e.g. knowledge of tennis could assist in learning badminton

38
Q

retro-active transfer

A

happens when the learning of a new skill influences a previously learnt skill
e.g. learning to kick a football may affect how an individual then kicks a rugby ball

39
Q

bilateral transfer

A

transfer of learning from one side of the body to the other
e.g. being able to do a smash in badminton with right hand as well as your left hand

40
Q

social facilitation

A

the positive influence of others who may be watching or competing, on a sports performer

41
Q

social inhibition

A

the negative influence of others who may be watching or competing, which leads to a decrease in sports performance