PBMU Flashcards
Four core characteristics of moral panics
- uncertainty
- public advocates
- normative
- presumably vulnerable groups
Three core answers from science
- prevalence
- causality
- effect size
What happens when there is a new technology(4)
- panic creation
- political outsourcing
- wheel reinvention
- no progress; new panic
three types of presence
- spatial presence
- social (co)presence
- self-presence
spatial presence
feeling of being there
social (co)presence
feeling of being there together with a social being
self-presence
feeling that the virtual body is the actual body
full-body-illusion
induces a feeling of owning a fake/virtual body
proteus effect
the behavior of an individual, within virtual worlds, is changed by the characteristics of their avatar
cognitive impenetrable
knowing it’s not real, doesn’t change anything, the sensation is there and you cannot undo it
three cues that suggest “this is not actually happening, but virtual”
- medium or interface is visible
- sensory info is odd or wrong (cannot grab)
- content is unlikely, implausible, unexpected
four examples of immediate self-presence effects
- real body less relevant
- less aware of real body
- virtual body = real body = exposed
- altered self-concept
methodological developments (5)
- experimental designs
- behavioral measures
- nuanced aspects of internet use
- heterogeneity
- machine learning analysis
affordances
inherent functional attributes of a particular object emerging in the relationship between actor and object
social comparison theory
we look to other people in our social environment for information about own performance and opinions to reduce uncertainty
upward comparison
comparing to those that are superior to us
downward comparison
comparing to those that are inferior to us
lateral comparison
comparing to those that are the same level to us
pluralistic ignorance
in a social group, majority of individuals assume that most of the others are/think different in some way, whilst the truth is that they are more similar than they realize
hyper personal model of computer-mediated communication
communicating via mediated channels gives us more control over our self-presentation
displacement hypothesis
online communication displacing face-to-face communication, contributing loneliness
stimulation hypothesis
online communication enhances existing relationships and facilitates new ones, reducing loneliness
richer get richer hypothesis
individuals with high offline social networks are likely to use online social networking tools to benefit their social richness
poor get richer
individuals with low offline social networks are likely to use online social networking tools to make use of its affordances to compensating from social poorness