Participation And Health Of The Nation Flashcards

1
Q

Describe three of the basic requirements necessary in order to participate in sport and recreation.

A

• 1. time / free time / leisure time
• 2. money / disposable income
• 3. transport / access to facilities / mobility
• 4. resources / kit / clothing / equipment
• 5. fitness / basic level/healthy / GP check up
• 6. ability / skill level/knowledge of game / sports / rules

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

• Using one disadvantaged group as an example explain what is meant by access, opportunity, provision and esteem when applied to participation in sport.

A

• (access) – factors that affects a persons ability to take part in sport and recreation
• (Opportunity) – chance to play / issues relating to money and or time
• (Provision) – availability of facilities / how easy it is to play /where facilities are / transport
• (Esteem) – societal view of individuals / what will I look like /how do I feel / issues linked to stereotypes 5

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Define and give examples of mass participation schemes evident in UK sport.

A

• 1. Based at foundation level/bottom of pyramid/grass roots
• 2. Widening participation/getting more people to play
• 3. Introducing basic skills/fundamental skills
• 4. Named example
• 5. Description of example

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Mass participation

A

Mass participation refers to large numbers of people in society taking part in sport or physical activity regularly, regardless of age, ability, gender, or background.

Key Features:
• Encourages inclusivity and accessibility.
• Aims to improve public health and well-being.
• Creates a broad talent base for elite sport.
• Supported by government campaigns and initiatives (e.g. This Girl Can, Parkrun).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Barriers to participation

A

• Opportunity
• Provision
• Access
• Esteem
• Time
• Improved opportunities

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Define the term target group in relation to access to sport and recreation

A

-A group of people identified as not participating in sport
-Group of people/society that are denied access to a sport or recreation
-Group of people facing discrimination

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Identify and explain how a specific target group is affected in terms of their access to sport and recreation.

A

-Problems relating to time/amount of leisure
-Problems relating to income/equipment costs/facility costs
-Problems relating to access to transport/getting to a facility
-Problems relating to esteem/confidence/stereotyping

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Give examples of reformative policies that can be used to encourage target group participation in sport and recreation.

A

-Programming/putting on specific sessions for each group
-Concessions/offering cheaper rates to target groups
-Using role models/advertise
-Offer life time sports/greater range
-Offer child care/ironing service
-Transport schemes/free access/improved transport
infrastructure
-Education/health benefits

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Why is the wearable technology used

A

Much of wearable technology is used to help coaches, trainers and general managers maximize player performance - but athletes want to make sure the line between the personal and the professional doesn’t blur

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

What does wearable does allow coaches to do

A

Wearable technologies and big-data analytics are enabling coaches, trainers and general managers to analyze previously unquantifiable aspects of athletic performance in fine detail.

But as more technology gets strapped on to professional athletes,some are beginning to express concern over how such devices could be used to track their diet, sleep patterns and life off the field.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Wearable tech facts

A

• Wearables are gadgets that can be worn. These devices usually have smart sensors and are connected to the internet for data exchange.
• smart glasses, smart watches, hearables, fitness and health trackers, smart jewellery and smart clothing.
• The most successful wearable devices on the market right now are smart watches and health and fitness tracker.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Biometric/smart clothing

A

Polar Team Pro Shirt
-The GPS sports watch maker is dabbling in the world of the smart clothing for the first time with this smart compression shirt that’s definitely for serious athletes.

Lumo run
-From the makers of the Lumo Lift posture tracker, these smart running shorts and capris pack in a sensor that can monitor a host of metrics including cadence, ground contact time, pelvic rotation and stride length. The smart running gear supports real time coaching with feedback sent through to your headphones to help improve running form and reduce the chances of injury.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Sports development pyramid

A

From bottom to top

-foundation
-participation
-perf
-elite

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Opportunities of the sports development pyramid

A

• Large uptake
• No barriers – e.g. gender, age etc
• Health benefits
• Social benefits
• Enjoyment and motivation to persist

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

What is wearable tech?

A

Wearables are gadgets that can be worn. These devices usually have smart sensors and are connected to the internet for data exchange. Smart glasses, smart watches, hearables, fitness and health trackers, smart jewellery and smart clothing.The most successful wearable devices on the market right now are smart watches and health and
fitness tracker.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Examples of scheme

A

-lottery funded
-This girl can
-Sainsbury’s school games
-Sport of England uniting the movement
-live well
-Change for life

17
Q

Barriers to Participation

A

Common factors that limit people’s ability to take part in sport/physical activity:
• Cost (e.g. gym fees, equipment)
• Time (work/life balance)
• Lack of access/facilities (especially in rural areas)
• Cultural/religious factors
• Disability/health conditions
• Lack of role models
• Gender stereotypes (e.g. “football is for boys”)

18
Q

Benefits of Mass Participation:

A

• Physical health: reduced obesity, heart disease, diabetes
• Mental health: reduced stress, better mood, social connections
• Economic: reduced NHS costs, increased productivity
• Social: community cohesion, reduced crime
• Talent pool: wider base increases chance of finding elite athletes

19
Q

Impact of Wearable Technology:

A

• Devices like Fitbits, Apple Watches, Garmin etc.
• Increase motivation (step goals, heart rate, calories)
• Track progress, set goals, gamify exercise
• Social features (challenges with friends)
• Can help make people more aware of their activity levels
• May not suit everyone (cost, obsession, inaccuracy concerns)

20
Q

Mass Participation Definition

A

• When large sections of society regularly take part in sport or physical activity.
• Key for a healthy nation and a strong talent pool.

21
Q

UK initiatives to promote mass participation

A

UK Initiatives to Promote It:
• Sport England: Runs campaigns & funds local facilities.
• Example: “This Girl Can” – encourages women to get active.
• Example: “Active Lives Survey” – collects participation data.
• School Games: Encourages competitive sport in schools.
• Parkrun: Free, weekly timed 5K runs.
• Change4Life: Promotes healthy lifestyles for families.
• Local community programmes: Target specific demographics (e.g. disabled, ethnic minorities, low-income areas).

22
Q

Participation trends in the UK in the 21st-century

A

Key Trends:
• Overall increase in health awareness → more people engaging in fitness.
• More casual activity (e.g. yoga, walking, gym, home workouts).
• Gender gap narrowing (helped by campaigns like This Girl Can).
• Growth in tech-driven activity (apps, wearables, streaming workouts).
• Young people still less active than recommended.
• Disabled participation rising, but still lower than non-disabled.
• Ethnic minorities: some underrepresented due to cultural/economic barriers.

Data Insight (from Sport England):
• Most popular activities:
• Walking for health
• Gym/fitness classes
• Swimming
• Running
• Drop-off in teens/young adults is a concern.