Paper 2 Flashcards

1
Q

Aggression

A

Behaviour with deliberate intention to harm or injure another person
.Direct
.Indirect

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2
Q

Direct aggression

A

Aggression that involves actual physical contact with opponent

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3
Q

Indirect aggression

A

Aggression that does not involve physical contact. The act is taken out on an object.
. Bowling a fast ball in cricket
. Smashing the shuttle with power

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4
Q

Intrinsic motivation

A

Drive from within the person, for personal reasons
. Enjoyment
. Pride
. Satisfaction

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5
Q

Extrinsic motivation

A

Drive from external sources, when trying to achieve a reward. Tangible or intangible
. Trophy

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6
Q

Accessibility

A

Less access to facilities, clubs and resources
. Disability equipment

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6
Q

5 categories affecting sport participation

A

Accessibility
Attitudes
Role models
Media coverage
Stereotyping

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7
Q

Attitudes

A

Having a negative attitude of sport/exercise through bad experiences

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8
Q

Role models

A

Lack of role models for certain social groups, so these groups have no one to look up to.

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9
Q

Media coverage

A

Media coverage has big impacts on participation and funding, but tends to focus on the same sports/groups

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10
Q

Stereotyping

A

Negative stereotypes that certain groups cannot/should not participate in.

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11
Q

Gender

A

. Negative attitudes towards sports due to bad experiences
. Access to resources/time, more male football teams then female ones
. Role models, due to a lack of media coverage
. Media coverage, less coverage on female sports
. Negative stereotypes, gender stereotypes (sexism)

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12
Q

Ethnic groups/religion/race

A

. Stereotyping- certain ethnic groups are stereotyped into certain sports
. Access to facilities, equipment etc
. Eg Cricket is popular among people from India backgrounds

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12
Q

Family and friends

A

. Providing equipment and funding
. Providing transport
. Role models - family members being role models to younger family members
. Peer pressure can be positive for the participation in sport.
. Also can be negative

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13
Q

Participation & disability

A

. Access - lack of specialist facilities and coaches for disabled athletes
. Stereotyping/discrimination- assumptions that disabled people can’t do sports
. Role models/media coverage - lack of awareness and funding
. Low self esteem & confidence - joining a club

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14
Q

Socio economic status

A

A groups place within society including things like occupation, education and income
. Activities that are cheap are easily accessible - football and running
. Status sports cost lots and reduce the amount of people that take part eg golf, equestrian, cricket

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15
Q

Commercialisation

A

The process of bringing a product to market in order to make a profit
. Sports and athletes are products that can be bought or sold.

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16
Q

Media

A

Main method of receiving
information/advertising eg Tv, newspapers, radio, social media

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16
Q

Sponsorship

A

Provision of funds or other forms of support to an individual or event in return for some commercial return. Eg paying football players to wear your brands boots

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17
Q

Golden triangle

A

A cycle/link between Sport spectators - Business sponsors - Media
. Sport spectators - will buy sponsors products if marketed well. Buy merchandise from media companies and use their platforms.
. Business sponsors - need media to promote and rely on fans buying products
. Media - attract sponsors & rely on subscriptions

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18
Q

Golden triangle Advantages

A

. Increased money/sponsorship for athletes
. Money for better facilities/coaches/equipment
. Sports become more popular due to media coverage
. More coverage for spectators
. Athletes become role models

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19
Q

Golden triangle disadvantages

A

. Athletes have extra commitments in sponsors
. Increased pressure on athletes with bigger audiences
. Changes rules and formats
. Different times for matches
. Neglect less popular sports so spectators can’t watch

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20
Q

Sponsorship

A

Clothing - giving athletes clothing/shoes to wear during performances
Equipment - giving athletes equipment to use during performances
Facilities - providing money to build facilities/ advertising at a ground

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21
Q

Advantages of sponsorships

A

. Increased money for athletes
. Free facilities
. New technology
. Increased brand awareness
. Brand is associated with success
. Tax
. Increased sport awareness

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22
Q

Closed skills

A

Skills that are not affected by the environment

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23
Q

Open skills

A

Skills affected by the environment

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24
Q

Self paced skills

A

Are controlled by the performer
. The performer decides in when to execute the skill
E.g bowling cricket, serve in badminton

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25
Q

Externally paced skills

A

Controlled by the environment
. Involves decisions and a reaction
. Most cases the opponent controls the rate of performance
E.g catch in cricket, goalkeeper save

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26
Q

Basic skills

A

Do not include complicated movements
. Generic to many sports
E.g throwing a cricket ball, running, jumping

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27
Q

Complex skills

A

More difficult
. Complicated movements that require high level coordination and control
E.g tennis serve, golf drive

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28
Q

Skill definition

A

A learned action with the intention of brining about pre determined results with maximum certainty and minimum time effort

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29
Q

Ability definition

A

An inherited, stable trait that determines an individuals potential to learn or acquire a skill

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30
Q

Gross skill

A

. Large muscle groups used
. Arms and leg movements
. Powerful movements with little precision
E.g swimming, kicking a football, running

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31
Q

Fine skills

A

. Small muscle groups used
. Involves small parts of the body
. Intricate movements with precision and control
E.g throwing a dart, putt in golf

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32
Q

Performance goals

A

. Personal standard to be achieved
. Focused on personal improvement
. Compares to previous results

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33
Q

Outcome goal

A

. Focus on the end result (win or lose)
. Involves comparisons to other people (beating opposition)
E.g win the football match by 3 goals

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34
Q

SMART Goals

A

S - Specific
M - Measurable
A - Accepted
R - Realistic
T - Time bound

35
Q

Specific

A

The target must be specific to the demands of the sport, muscles used or movements involved

36
Q

Measurable

A

It must be possible to measure wether the target set has been met, having numbers help
E.g if you want to run 400m in 60 seconds it must be timed

37
Q

Accepted

A

The target must be accepted by the performer and others involved in training
. Such as the performers coach or teammates
E.g meeting with coach to set season targets

38
Q

Realistic

A

The target must actually be possible to complete and attain
E.g improving bleep test from 9 to 9.5 in the space of 3 weeks

39
Q

Time bound

A

The target must have an end point, or be set over a stated period of time
E.g improve 100m sprint by 0.5s in the space of 3 months

40
Q

Information processing model

A

Input + decision making + output + feedback

41
Q

Input

A

Information from the display (senses), selective attention

42
Q

Decision Making

A

Selection of appropriate response from short term and long term memory

43
Q

Output

A

Information sent to appropriate muscles to carry out the response

44
Q

Feedback

A

Received via intrinsic an extrinsic feedback
. Self feedback from feelings
. External feedback form e.g coaches

45
Q

Visual guidance

A

guidance that you can see
. Demonstration of skill
. Can also help make a mental image
. Good for beginners
. Saves time

46
Q

Verbal guidance

A

Guidance provided by someone talking/speaking to you
. Helps beginners get key points
. Experts talk tactics and strategies

47
Q

Mechanical guidance

A

Using mechanical aid/equipment to help supports the learner and shapes the skill
. Beginners get that kinaesthetic feel for the skill
E.g harness when trampolining

48
Q

Manual guidance

A

Physical moving (handling) the learner through the correct movement
. Boosts confidence
. Safety
. Kinaesthetic feel

49
Q

Intrinsic feedback

A

Is the physical feel of a movement by the player
. Player after finishing the skill will have an feel after the action

50
Q

Extrinsic feedback

A

Provided by external sources such as a coach during or after a performance
. Coach gives you feedback after a golf shot

51
Q

Knowledge of results

A

focuses on the end of the performance or result and the outcome

52
Q

Knowledge of performance

A

Focuses on how well the athlete performed

53
Q

Positive feedback

A

experienced when the performer achieves the outcome intended
. Rugby player sees the pass being caught

54
Q

Negative feedback

A

Experienced when a performer doesn’t achieve the intended outcome
. Missed football shot

55
Q

Introvert

A

tend to play sports that require concentration and involve fine skills
. Low arousal
. Tend to play individual sports

56
Q

Extrovert

A

Tend to play sports that are fast paced and involve gross skills and low levels of concentration
. High arousal
. Sociable
. Tend to play team sports

57
Q

5 performance enhancing drugs

A

. Anabolic agents
. Stimulants
. Narcotic analgesics
. Peptide hormones (EPO)
. Diuretics

58
Q

Anabolic agents

A

Drugs that mimic the hormone testosterone
. Increase muscle size/strength
. Used in bodybuilding and weight lifting
. Kidney and liver damage

59
Q

Stimulants

A

Stimulants speed up brain activity. Increase alertness and reduce fatigue
. Adrenaline
. High blood pressure
. Can cause strokes

60
Q

Narcotic analgesics

A

Narcotic analgesics reduce the feeling of pain. Relieves pain from certain areas which usually have injuries
. Pain is suppressed
. Addiction
. Can cause the person to worsen the injury

61
Q

Peptide hormone (EPO)

A

peptide hormone causes the production of other hormones such as Erythropoietin (EPO). Erythropoietin is a hormone that increases red load cell production
. Blood doping - increase red blood cell count

62
Q

Diuretics

A

Diuretics remove fluid from the body quickly by increasing the rate of urination
Benefits:
. Rapid weight loss
. Masking agent
. Removes illegal substances
Side effects: dehydration, nausea and kidney failure

63
Q

Gamesmanship

A

Gaining an unfair advantage by bending the rules

64
Q

Sportsmanship

A

Playing within the rules of the game
. Playing fairly

65
Q

Etiquette

A

Involves payers following the written and unwritten rules of the game/sport

66
Q

Mesomorph

A

High % of muscle
B-road shoulders
Narrow hips
Low fat %
. Suited to sports that involve strength, speed and power

67
Q

Ectomorph

A

Tall an thin
Low muscle %
Low fat %
High centre of gravity
. Struggle with power and strength

68
Q

Endomorph

A

Pear shaped body
Narrow shoulders
Wide hips
High body fat %
. struggle at events that require cardio vascular endurance

69
Q

Positive of spectators

A

. Creates a positive atmosphere for players
. Home advantage
. Income for team as tickets are sold

70
Q

Strategies to stop hooliganism

A

. Early kick off
. Segregation of fans
. Increased security
. All seater stadiums
. Ban alcohol

71
Q

Risks of a sedentary lifestyle

A

. Risk of developing health conditions like type 2 diabetes, heart disease and high blood pressure

72
Q

Sedentary lifestyle

A

A sedentary lifestyle is one with no or irregular physical activity and an excessive amount of daily sitting.

73
Q

Arousal

A

Arousal is the level of activation and alertness experienced by a performer

74
Q

Low arousal - IN U theory

A

Under arousal are usually linked the low quality performances
. Alertness is lower is the level of focus is low
. Can cause boredom

75
Q

Optimal arousal - IN U theory

A

The peak of a athletes performance
E.g when a boxer is in the zone when boxing

76
Q

High Arousal - IN U theory

A

Over arousal causes a decrease in the quality of an athletes performance
E.g a football panicking when going 3-0 down and so loses their head

77
Q

Low arousal

A

A sporting example for a suited low arousal sport is darts as the performers HR must be low.
. Low HR helps with stability and accuracy
. Fine skills with fully controlled skills

78
Q

High arousal

A

. High arousal can be used in rugby to make a tackle on the opponent.
. High arousal suits a rugby tackle as all the athletes strength must be used to tackle the player over/backwards

79
Q

Arousal/stress management techniques

A

. Deep breathing
. Mental rehearsal/ visualisation
. Positive self-talk

80
Q

Positive impact of technology on a performer

A

Equipment And Footwear research has altered sporting equipment to make performances faster and aid recovery

81
Q

Positive impacts of technology on the sport

A

. Increases the competitiveness of the sport
. Can help popularity of sport
. Improves safety of sport
.

82
Q

Blood doping

A

The removal of blood a few weeks prior to a comp
. The blood is then enhanced with a higher red blood cell count
. Re injected back into the blood stream before comp
. Increases oxygen that is transported to muscles

83
Q

Blood doping Side effects

A

. Thickening of blood(viscosity)
. Potential infection or diseases
. Heart attack risk
. Causes blockage of vessels

84
Q

Beta blockers

A

Taken to :
. Reduce heart rate
. Reduce muscle tension
. Reduce blood pressure
. Reduces the effects of adrenaline
. Improves fine control

85
Q

Beta blockers side effects

A

. Nausea
. Fatigue
. Lower then usual heart rate
. Blood pressure gets too low
. Irregular heart rhythms

86
Q

Advantages of Performance enhancing drugs

A

. Increased chance of success
. Fame
. Wealth

87
Q

Disadvantages of Performance enhancing drugs

A

. Cheating/immoral
. Health risks
. Fines
. Bans
. Reputation damaged

88
Q

Negative impacts of spectators

A

. Un needed pressure on athletes so performance quality is lower
. Hooliganism is created
. Safety costs
. Younger performer participation is tested