P1 Nokio Flashcards
Emboldening Bond
As an action, you choose up to 4 willing creatures within 30 ft. of you, creating a magical bond among them for 10 minutes or until you use this feature again. While any bonded creature is within 30 ft. of another, once per turn, they can roll a d4 and add it to an attack roll, an ability check, or a saving throw they make.
Channel Divinity: Balm of Peace
As an action, you can move up to your speed, without provoking opportunity attacks, and when you move within 5 feet of any other creature during this action, you can restore 2d6+4 hit points to that creature. A creature can receive this healing only once whenever you take this action.
Protective Bond
When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 ft. of the first can use its reaction to teleport to an unoccupied space within 5 ft. of the first creature. The second creature then takes all the damage instead.
Channel Divinity: Balm of Peace
When a creature affected by your Emboldening Bond feature is about to take damage, a second bonded creature within 30 ft. of the first can use its reaction to teleport to an unoccupied space within 5 ft. of the first creature. The second creature then takes all the damage instead.
Built for Success
You can add a d4 to one attack, ability check, or saving throw you make, and can do so after seeing the d20 roll but before the effects of the roll are resolved. You can use this 4 times per long rest.
Healing Machine
If mending is cast on you, you can spend and roll a Hit Die and regain HP equal to the roll plus 3 (minimum of 1 HP). You also benefit from being healed by spells that don’t normally affect Constructs: cure wounds, healing word, mass cure wounds, and spare the dying.
Mechanical Nature (Advantage)
advantage on saving throws against being paralyzed or poisoned