Alard (Sorcerer) Flashcards
Strength of the Grave
When damage (that isn’t radiant or from a critical hit) reduces you to 0 HP, you can make a CHA saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 HP (and can’t use this feature again until you finish a long rest).
Flexible Casting
Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.
Any spell slot you create with this feature vanishes when you finish a long rest.
SORCERY POINT COST
1st - 2
2nd - 3
3rd - 5
4th - 6
5th - 7
Quickened spell and levelled spells
You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip with a casting time of I action.
Quickened Spell
When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.
Seeking Spell
If you make an attack roll for a spell and miss, you can spend 2 sorcery points to reroll the d20, and you must use the new roll.
You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.
Transmuted Spell
When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
Hound of Ill Omen (Disadvantage)
Additionally, while the hound is within 5 feet of the target, the target has disadvantage on saving throws against any spell you cast.
Hound of Ill Omen (Opportunity attacks)
The hound can make opportunity attacks, but only against its target.
Shadow blade (Advantage)
when you use the sword to attack a target that is in dim light or darkness, you make the attack roll with advantage.
Enervation (Spell end)
The spell ends if you use your action to do anything else, if the target is ever outside the spell’s range, or if the target has total cover from you.
Enervation (Damage leech)
Whenever the spell deals damage to a target, you regain hit points equal to half the amount of necrotic damage the target takes.
Enervation Range
60ft
Dispel magic description
Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a successful check, the spell ends.
Can you use dispel magic on the creations of a spell like animate dead or affect those creations with antimagic field?
Whenever you wonder whether a spell’s effects can be dispelled or suspended, you need to answer one question: is the spell’s duration instantaneous? If the answer is yes, there is nothing to dispel or suspend. Here’s why: the effects of an instantaneous spell are brought into being by magic, but the effects aren’t sustained by magic
Can dispel magic end globe of invulnerability?
Yes, dispel magic can dispel the barrier created by globe of invulnerability, but not any magical effects that are active inside the barrier