Lorgar (Paladin/Warlock) Flashcards

1
Q

Harness Divine power, what level spell?

A

You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, which can be no higher than level 2. You regain all expended uses when you finish a long rest.

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2
Q

Harness divine power, action or bonus action?

A

You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, which can be no higher than level 2. You regain all expended uses when you finish a long rest.

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3
Q

Nature’s Wrath.

A

Nature’s Wrath. You can use your Channel Divinity to invoke primeval forces to ensnare a foe. As an action, you can cause spectral vines to spring up and reach for a creature within 10 feet of you that you can see. The creature must succeed on a Strength or Dexterity saving throw (its choice) or be restrained. While restrained by the vines, the creature repeats the saving throw at the end of each of its turns. On a success, it frees itself and the vines vanish.

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4
Q

Turn the Faithless.

A

Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.

If the creature’s true form is concealed by an illusion, shapeshifting, or other effect, that form is revealed while it is turned.

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5
Q

Aura of Protection

A

While you are conscious, you grant all friendly creatures (including you) within 10 ft. a +5 bonus to all saving throws.

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6
Q

Aura of Warding

A

You and friendly creatures within 10 ft. of you have resistance to damage from spells.

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7
Q

Psionic Mind

A

You can send telepathic messages to any creature you see within 30 ft. of you. You don’t need to share any languages with the creature but it must be able to understand at least one language to comprehend these messages.

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8
Q

Gem Flight

A

You can use a bonus action to manifest spectral wings for 1 minute. For the duration, you gain a flying speed equal to your walking speed and can hover. Once you use this trait, you can’t do so again until you finish a long rest.

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9
Q

Divine Smite Critical hits

A

Yes, a critical hit can benefit Divine Smite.

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10
Q

Divine smite uplevel limit

A

You can only uplevel it to 4th level (5d8) excluding improved divine smites benefits

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