Outsourcing & Project MGMT Flashcards

1
Q

Define Outsourcing

A

sending a task across orgainizational boundaries

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2
Q

define offshoring

A

sending a task across geographic boundaries

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3
Q

what are the 5 enabling factors to offshoring

A

liberalization of global economies, digitizing bus. processes, proliferation o fcomputing, edu outside USA, worldwide bus culture

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4
Q

what are some perks of outsourceing/offshoring ?

A

save $, gain expertise, free up mgmt time, refocus on core competencies, reduce investment on inhouse stuff, diversity of thought

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5
Q

What are the risks of outsourcing?

A

loss of control, loss of company IP, you arent a priority, vendor has no incentive to save you $, no easy exit, liability for vendor’s mistakes

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6
Q

what do you want to keep in house

A

the future of the company

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7
Q

what will off shoring look like inthe future

A

there will be a lower threshhold, more personal, more professional, grow, more cities participating

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8
Q

How do you protect yourself from being outsourced

A

get somethign that requires your physical presence, somwthing that requires deep relationships, multidisciplinary work

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9
Q

when starting out on a project what are 2 things to do?

A

define system goals, and define the scope (# of requirements)

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10
Q

What makes IS development and projects so hard to manage

A

shifting requirements, advancing tech, Brooks Law

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11
Q

What is Brooks Law

A

the more ppl in a group the slower it is (diseconomies of scale)

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12
Q

____,______,______ Pick 2

A

Good FAst Cheap

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13
Q

What are the 3 key things that make development hard

A

Scope, Time, REsources ($, ppl, equiptment)

Tradeoffs are a must

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14
Q

What does MS Project do?

A

shows the dependencies of a project and helps to plan

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15
Q

What is Critical Path Analysis

A

it charts the sequence of activities and tries to shorten development time by shortening critical paths (need these to be done to move Fwd)

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16
Q

What are the steps of the iterative design process

A

1)Inception 2)Analysis 3) design 4)Preliminary COnstruction 5) user review 6) Final construction 7)Production 8) Maintenence
I always design pants until finals panic me

17
Q

What is critical in the design phase

A

accurate requirements

18
Q

when is it least expensive to change the system

A

in the analysis phase

19
Q

What is Key about a prototype

A

reinforce that it is only a mock up (can easily be thrown away)

20
Q

What are 4 Implementation/Production TEchniques

A

1) Pilot (implement the whole system on one person)
2) Phased (implement part of the system on everyone)
3) Parallel (use both; expensive)
4) Plunge (go for it; risky)

21
Q

What is the most expensive part of a project

A

maintenence