optics Flashcards
electrical discharge
production of light by current though gas ex. neon sign
fluresence
production of light by an object observed by uv light release visual light ex laundry detergent
triboluminescence
production of light produced by friction with a result of scratching
Laws of relection -
angle of incidence is equal to angle of reflection
the incident ray the reflected and the normal lie in the same place
Incident ray
strikes a surface
reflective ray
bounces of a reflective surface
normal
the perpendicular line to a mirror surface
angle of incidence
angle between the incident ray and the normal
angle of reflection
angle between the reflected and the normal
A light ray
is a line and arrow - straight line path of light
radiate
infinite number of rays
wavelengths vs energy
depending on the colour it determines the wave length. You can see coulor but not wave lengths
colours of the visible spectrum
red, orange, yellow, green, blue, indigo, and violet.
uses of electromagnetic waves in society
to transmit long/short/FM wavelength radio waves, and TV/telephone/wireless signals or energies.
Luminous vs non-luminous objects
Luminous objects are those that emit their own light energy generated by themselves, and non-luminous objects are those that do not emit light energy…
Transparent
Those object through which light can pass easily
translucent
Those objects through which light can pass partially are called translucent
opaque
The object which do not allow the light to pass through are called opaque object
incandescence
the state of being extremely bright: volcano exploding
phosphorescence
when something glows with light without becoming hot to the touch ex glow in the dark stars
Chemiluminescence
the production of light from a chemical reaction. fire works
bioluminescence
a chemical reaction. ex bacteria
Laws of refection
angle of incidence equals the angle of refection.
The incident ray, the reflected and the normal all lie in the same place.
Describing images (SALT)
Size- same size, smaller, larger
Attitude upright or inverted
Location- Where within the mirror
Type - real or virtual