Operant Conditioning Flashcards

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1
Q

Operant Behaviour

A

•According to Skinner, operant behaviour is determined by the consequences of the behaviour
•The nature of the consequences of the behaviour modifies a person’s tendency to repeat the behaviour in the future
•e.g. Riding a bicycle is a voluntary, learned response that is not linked to any specific stimuli
•Operant conditioning is a form of associative learning which explains much of our day-to-day behaviour
–Widely used in a variety of contexts
•e.g. Parenting, schools, mental hospital and prisons
•Operant conditioning can be considered to be a type of learning in which voluntary(controllable, non-reflexive) behaviour is strengthened through reinforcement but weakened when that behaviour is punished
•An additional difference between classical and operant conditioning is the fact that, in classical conditioning, the stimulus leading to conditioning comes before the behaviour, but in operant conditioning, the stimulus comes after the behaviour

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2
Q

reinforcement

A

The essence of operant conditioning is reinforcement -> Reinforced behaviour tends to be repeated and non-reinforced or punished behaviour tends not to be repeated or is stopped altogether

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3
Q

Learning and Conditioning

A

•Learning theory is rooted in the work of:
–B. F. Skinner
•Operant Conditioning Theory
–Learning happens as a result of the responses that people obtain to their actions »e.g. Rewards or Punishments
•B. F. Skinner is most renowned for his contribution to understanding and shaping behaviour through operant conditioning and schedules of reinforcement (and punishment)

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4
Q

Law of Effect

A

Skinner’s theory of operant conditioning grew out of the work of Edward Thorndike who developed the Law of Effect
–This essentially said that actions that are reinforced are repeated

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5
Q

reinforcer

A

anything which increases the likelihood of the behaviour being repeated

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6
Q

Operant conditioning differs from classical conditioning in that

A

–The behaviours studied in the latter are reflexive
•e.g. Salivating
–Whereas the behaviours studied and governed by the principles of operant conditioning are non-reflexive
•e.g. Disciplining children, gambling or dog training

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7
Q

Learning

A
  • Learning is achieved when the person continues to behave in ways that are reinforced (e.g. by a reward like money or food) or avoids such behaviours that bring about punishment (e.g. being scolded or paying a fine)
  • Unlike for classical conditioning, people have greater control, in that their preferences affect what is experienced as reinforcement or punishment
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8
Q

The Skinner Box

A

•An empty cage with a light, and chutes for food and water
•It also contains a lever which when pressed releases food pellets down the chute
•A hungry rat is placed in the box and eventually presses the lever
•A pellet is released
•The rat scurries over to the chute and eats the pellet
•After grooming for a bit, the rat resumes its exploration of the cage and again presses the lever
•Another pellet is released and the rat goes to eat
•After this happens a few times, the rat learns that pressing the lever releases the food
–Note that it has not learned a new skill (it could already press the lever), but it has learned to apply the skill in a specific way or with a different frequency

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9
Q

Shaping

A
  • The process starts by establishing the participant’s preferred reward
  • The participant is then rewarded for each small advance that is made in the direction of the desired behaviour
  • Once an advance has been made, the participant will not be rewarded for simply repeating that behaviour, but only for advancing to the next milestone
  • Finally, the participant is only rewarded for performing the utterly new behaviour in its entirety
  • In the empty Skinner box, it could take a while for the rat to ‘find’ the lever and then press it
  • So Skinner and his associates found that they could teach a rat to approach the lever by giving the rat a rewardfor each behaviour it performed that brought it closer to pressing the lever
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10
Q

Principles of Reinforcement

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  • Skinner proposed that there are two types of reinforcement, both of which encourage the repetition of the desired behaviour, as they result in the participant experiencing a beneficial outcome
  • Positive reinforcement is when something pleasant(like a reward) is delivered to the participant, while negative reinforcement is when something unpleasantis removed from the participant
  • the point of reinforcement is to increase the frequency or probability of a desired response occurring again
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11
Q

‘negative reinforcement’

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–It does not refer to punishment, nor does it imply that negative or bad behaviour is encouraged
•Reinforcement always seeks to increase the frequency or probability of the behaviour, and this can be achieved through negative reinforcement when the organism experiences the benefit of having something disagreeable removed from its environment

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12
Q

two types of reinforcers

A
  1. Primary reinforcers

2. Secondary reinforcers

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13
Q

Primary Reinforcers

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–A stimulus that naturally strengthens any response that precedes it without the need for any learning on the part of the organism
»These reinforcers tend to be biologically based, such as the satisfaction that comes from receiving food, water, and sex

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14
Q

Secondary Reinforcers

A

Previously neutral stimuli that acquire the ability to strengthen responses because the stimuli have been paired with a primary reinforcer
•Note the similarity to the processes of classical conditioning, with the key differences being that the organism still has control over its voluntary behaviour and that the behaviour must occur before the delivery of the reinforcement
•Typical secondary reinforcers are money, approval, and exam marks
–These can often be exchanged for something of practical value
•e.g. Money can buy a necessary or desired item, and good exam marks might lead to a monetary reward

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15
Q

different schedules of reinforcement

A

–This term refers to when and how often a response is reinforced and these variations can have quite an important impact on behaviour

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16
Q

two types of reinforcement schedules

A
  1. continuous schedule

2. intermittent schedule

17
Q

Continuous Schedule

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  • Each instance of behaviour is reinforced

* Skinner’s initial experiment used a continuous reinforcement schedule

18
Q

Intermittent Schedule

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•Behaviour is only reinforced after a certain amount of time or a certain number of responses
- However, once the behaviour has been learned, the most effective way of maintaining this behaviour is through an intermittent reinforcement schedule, where reinforcement does not follow every response

19
Q

two basic types of intermittent reinforcement schedule

A
  1. Variable Ratio Reinforcement Schedule

2. Fixed Interval Reinforcement Schedule

20
Q

Fixed Ratio Reinforcement Scheduling

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•Relies on the reinforcement being given after every Nth response
–In other words, a certain number of responses have to occur before getting reinforcement
•An example of this sort of reinforcement schedule would be casual employees who are paid R20 per hour that they work, or a sales representative who earns a R1000 bonus for every 10th item of product that she sells
•Similar to fixed ratio scheduling except that the ratio of responses to the reinforcement varies
–In this case, reinforcement is given after every Nth response, but N is an average
•Slot machines in casinos operate on this system of variable ratio reinforcement, despite some superstitious gamblers believing that they have developed a method or system that promises them a winning
•The slots function on a programme that offers winnings for every average Nth response, for example to give winnings on every 45th pull on average
•This could mean that the gambler could win on the first, then on the 80th pull, and then on the 135th pull and so on, provided that it averages out to give a winning, on average, every 45th pull

21
Q

Fixed Interval Reinforcement Scheduling

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•Dictate that a selected period of time must pass, and then a certain response or behaviour must be performed in order for the participant to receive reinforcement
–The reliable schedule of a commuter train, arriving at a particular stop every 30 minutes, is a good example
•If you miss the train that has just left, you will have to wait the allocated 30 minutes before the next train will arrive to collect you

22
Q

Variable Interval Reinforcement Scheduling

A

•Variable interval reinforcement have the same principles as fixed interval, but now the time interval varies
–For example, you receive a call from your friend every day when you get home after university
•It tends to be just after you have had dinner, but it can vary from between the time you arrive home until just before you go to bed

23
Q

Punishment

A

•Skinner proposed an alternative (but not opposite) method of changing behaviour
•Whereas reinforcement increases the probability of a response occurring again, punishment operates on the notion that the delivery of an unpleasant stimulus will decrease the frequency or probability of a response being repeated
•However, through his research, Skinner found that punishment was not as powerful as reinforcement in bringing about behaviour change
- aim of reducing or stopping a particular behaviour

24
Q

two types of punishment

A
  1. Positive punishment

2. Negative punishment

25
Q

Positive punishment

A

•Carried out when an aversive(unpleasant) stimulus is administered so as to reduce the likelihood of certain behaviours being repeated
–An example of this is when a driver has to pay a hefty fine for speeding on the highway

26
Q

Negative punishment

A

the removal of a pleasant stimulus, again reducing the probability that the behaviour will be repeated
–e.g. When a child has their favourite toy taken away when they have a tantrum, or when a teenager is grounded for bad behaviour