Norman's Design Principles Flashcards

1
Q

6 Concepts of Norman’s Principle

A
  1. Affordances
  2. Constraints
  3. Consistency
  4. Mappings
  5. Visibility
  6. Feedback
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2
Q

is a term used to refer to an attribute of an object that allows people to know how to use it

A

Affordance

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3
Q

it refers to determining ways of restricting the kind of user interaction that can take place at a given moment

A

Constraint

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4
Q

Constrain possible operations
Ex. different keys fit different locks

A

Constraint - Physical

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5
Q

Rely on the meaning of a situation to control
actions

A

Constrain -Semantic

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6
Q

Accepted cultural conventions that control actions

A

Constraint - Cultural

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7
Q

Relationship between spatial or functional layout of components and the things they affect

A

Constraint - Logical

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8
Q

This refers to designing interfaces to have similar operations and use similar elements for achieving similar tasks

A

Consistency/Conceptual Models

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9
Q

This refers to the relationship between controls and their effects in the world.

A

Mappings

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10
Q

The more visible functions are, the more likely users will be able to know what to do next.

A

Visibility

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11
Q

is about sending back information about
what action has been done and what has been accomplished, allowing the person to continue with the activity.

A

Feedback

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