Introduction to HCI Flashcards

1
Q

is a field of study focusing on the design of computer technology and the interaction between humans (the users) and computers.

A

Human-Computer Interaction

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2
Q

Emerged in the early 1980s, initially as a specialty area of Computer Science

A

HCI

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3
Q

Intersected with cognitive science and human factors engineering

A

HCI

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4
Q

Study of human capabilities, limitations, and
performance

A

Human Factor (Ergonomics)

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5
Q

Concerned with the design of systems that are efficient, safe, comfortable, and even enjoyable

A

Human Factor (Ergonomics)

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6
Q

Is a name for a community of
communities.

A

HCI

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7
Q

4 principles in HCI

A
  1. Human capabilities and limitations
  2. Machine capabilities and limitations
  3. Interactions
  4. Tasks
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8
Q
A

We study HCI to determine how we can make
this computer technology more usable by
people

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9
Q

The system supports the
objective of the user.

A

Useful

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10
Q

It supports these
objectives in easy to use ways.

A

Usable

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11
Q

A product may be both useful and usable and still fail to be

A

Used

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12
Q

It can be used by the full range of
intended users.

A

Accessible

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13
Q

It is a principle, guidelines or standards
that a designer can follow

A

Design Rules

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14
Q

Originally titled Ergonomic requirements for
office work with visual display terminals (VDTs)

A

ISO 9241

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15
Q

Retitled to Ergonomics of Human System
Interaction in 2006

A

ISO 9241

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16
Q

Categories of ISO 9241

A

Effectiveness, Efficiency, and Satisfaction

17
Q

American computer scientist,
a University Professor in the
Department of Computer
Science and the founding
director 1983 2000 of the
University of Maryland
Human-Computer Interaction
Lab

A

Ben Shneiderman

18
Q

Shneiderman’s 8 Golden Rule was formed on

A

1987

19
Q

The director of The Design Lab
at University of California, San
Diego He is best known for his
books on design, especially The
Design of Everyday Things

A

Donald Arthur “Don” Norman

20
Q

__________________ is the measurement of resources spend in relation to the accuracy and completeness of the achieve goals of the user.

A

E