new media Flashcards
digitalisation
boyle - digitalisation allows information to be delivered across a range of media platforms
- all data is converted into binary code which can then be stored and distibuted via screen based products
technological convergence
single device can be used to consume a variety of types of media
economic convergence
companies making alliances with eachother to reduce boundaries between media sectors e.g apple making computers, then mp3 players, then iphone
cultural convergence
- the way media users interact with a media content e.g most individuals use internet for shopping
- the way media users interact with other members of society e.g via social networking sites
interactivity
digital technologies that are responsive in real time to user input e.g the internet
- jenkins (2008): interactivity has been brought around by convergence because media users will go to great lengths for the entertainment experience they want
participatory culture
media producers and consumers are no longer occupying separate roles. they interact with each other according to a new set of rules
collective intelligence
the way in which users of new media combine skills, resources and knowledge
generational divide
boyle -
- young people are more likely to use a range of media formats
- those aged 16-24 are over 10x more likely to go online via a mobile than those aged 55+
digital class divide
- helpser: digital underclass - people who tend to be unemployed, living in poverty and/or less well educated who are disadvantaged in comparison to those who have full access to digital and new media
digital gender divide
- ofcom: females are more likely to report high addiction to their mobile phones, game consoles and tablets are more popular among males
- li and kirkup: two global gender-based cultures in internet use
1. men are more likely to be positive about the internet, spend more time on it, and more confident in their use of it
2. women more likely to underestimate their ability to use the internet and used it more for studying - olson: boys = more likely to play violent video games to work out anger and stress
global digital divide
- new media is used in Western world, with many in poorer countries lacking access
- poor countries lack resources to build digital networks requires, and private businesses wont provide them
- 85% of websites are in english
neophilia
enthusiasm for things that are new
- new media is beneficial to society
increased consumer choice
- pluralism
has resulted in more tv channels and increased competition between media institutions to create better media output
increased consumer choice
- postmodernism
boyle (2005) - tv is now demand led, we are no longer restrained by schedules . consumers of new media are encouraged to take an active role
- new media also enables people to build their identities and make lifestyle choices in a media saturated society
e-commerce
- resulted in more choice to consumers: increases competition, leads to lower prices
- consumers in control as they can compare prices from wide range
- business can tailor advertising e.g using cookies
- consumers can become traders themselves