Navigation Flashcards

1
Q

Earth movements?

A

23 hrs 56 mins 4 sec for a full turn
=> + 4 mins to have sun in same bearing

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2
Q

Great circle?

A

Divides earth in 2 equal parts
<=> small circles don’t

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3
Q

Rhumbline?

A

= Loxodrome:
Crossing all Meridians at same angle
≠ Orthodrome/Great Circle

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4
Q

Special parallels?

A

because of earth’s inclination by 23.5 degrees
in North winter: earth closest to sun!

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5
Q

Meridian?

A

Half a Great Circle from pole to pole

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6
Q

How to correct courses?

A
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7
Q

Draw a compass diagram

A
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8
Q

Set
(tip of ijmuiden pilot)
[in degrees]

A

set angle = 60 * Vcurrent / V ship

[deg]

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9
Q

Determine Deviation

A
  1. steam around deviation dolphin and compare compass bearing with true bering: delta is CE, so correct by Variation to get deviatin
  2. sailing through a leading line
  3. Azimuth (GZV)
  4. comparing with GPS course only if no leeway and set
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10
Q

Heeling Error

A
  1. is maximal on N/S
  2. is 0 on E/W
  3. in-between courses: cos (CC)
  4. HE P and Stb are opposite (Vorzeichen)
  5. HE proportional to heeling angle
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11
Q

Books for safe navigation

A

1.Catalogue of BA Charts (world split in areas A to ..)
2. NtM (P = preliminary = pen | T = temporary = pencil)
3. AP 136: Ocean Passages of the World (4 chapters: AO, PO, IO, sailing vessel routes)
4. AP 100: The Mariner’s Handbook
5. Climate Atlas = Pilot Charts (info for every month)
6. Pilots (76 volumes)
7. ALL: list of LIghts and Fog Signals (divided into sailing areas A-P)
8. ATT: Admiralty Tide Tables
9. Atlas of Tidal Currents
10. Admiralty List of Radio Signals (6 volumes)
11. Nautical Almanac

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12
Q

Distiguishing lights

A
  1. colour
  2. period
  3. character

ALL

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13
Q

Light Characters

A
  • F Fixed
  • Oc Occulting (single/group/composite; longer on than off) = opposite to Fl
  • ISO Isophase (equal on and off)
  • Fl Flashing (single/group/composite)
  • LFl (Long flashing of 2 sec+; but less on than off)
  • Q Quick Flashing (60/min)
  • VQ (120/min)
  • UQ (240/min)
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14
Q

Morse U

A

. . -
You are running into danger
(from e.g. offshore installations)

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15
Q

Safe Water Buoy
(= landfall buoy)

A

Slow (character) = safe
(LFl; Iso, Oc)

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16
Q

Direction indicating lines

A
  1. Leading Lights: leading line to enter port/fairway
  2. Lights in line: mark an area, a limit (e.g. fixed mile)
  3. Direction lights
    3.1 Moire light = Inogon (yellow arrows on board)
    3.2 PEL (Port Entry Light): very sharply defined sector light with very narrow sectors
17
Q

Ranges of Lights

A
  1. Nominal Range NR (compare power between different lights and determine LR in actual visibility)
  2. Luminous Range LR (to find range of light in actual visibilty; to decide whether to even bother about GR)
  3. Geographical GR (to find distance from light when it dips)
18
Q

Overview of Light ranges

graphic

19
Q

Nominal Range

A
  1. Def: distance from which light can be seen when visibility = 10 M so you can see the lighthouse at 10 M, but the light at e.g. 24 M or 8 M!
  2. Use:
    2.1 when start looking for what
    2.2 find luminous range
  3. Depends on: bulb strength
  4. Where to find: Chart, ALL
20
Q

Luminous Range

A
  1. Def: distance from which light can be seen in actual visibility (guess; weather forecast; radar ship/shore)
  2. Use: whether to start looking for the light (LR has to be ≥ GR)
  3. Depends on: bulb strength (=NR) and actual visibility
  4. Where to find: Luminous Range Diagram (enter with arguments = nominal range and actual visibility)
21
Q

Geographical Range

A
  1. Def: distance from which light can be seen in the horizon (= dipping light) as long as LR ≥ GR
  2. Use:
    determing distance to the light => fix (distance + true bearing)
    duck&run
  3. Depends on: arguments =
    3.1 elevation
    3.2 height of eye
  4. Where to find: Geographical Range Table at beginning of ALL
22
Q

Duck&Run
Blink
Distance of horizon

A

Geographical Range Table