Music Test 2 - Listening Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

Splicing

A

Editing a track by taking parts out and rearranging it.

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2
Q

Mono

A

Recorded and/or played back using one channel.

“One sound”

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3
Q

Stereo

A

Recorded and/or played back through two audio channels.

“Full sound”

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4
Q

Analogue

A

A continuous signal that represents physical measurements. For example, the human voice is analogue.

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5
Q

Digital Signal

A

A sequeunce of discreet values - not continous. Usually technological, such as a computer.

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6
Q

Multitrack

A

The mixing of separately recorded audio tracks to make a song.

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7
Q

Bouncing down

A

Mixing several tracks into one singular track to make more space to record.

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8
Q

Hard panning

A

When the stereo puts one or more tracks completely onto either the left or right channel.

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9
Q

Overdubbing

A

To add a recorded sound or music over the top of a taped musical track to enhance or complete the recording.

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10
Q

Punk music

A

Emerging in the 70s, punk music moved away from overproduced music and mainstream rock and instead chose to use stripped down instrumentation and avoiding post-production altering as much as possible.

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11
Q

Drum machine

A

Musical hardware meant to imitate the sound of drums and other percussion instrument

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12
Q

Oscillator

A

The machine that creates the original soundwave

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13
Q

Low Pass Filter

A

Allows lower frequencies through and filters out mid to high frequencies

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14
Q

High Pass Filter

A

Allows high frequencies through and filters out mid to low frequencies.

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15
Q

Cut-off frequency

A

The point at which the filter comes into effect. Usually controlled by the user

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16
Q

Resonance

A

A boost of volume at the cut off frequency.

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17
Q

Envelope (A/D/S/R)

A

The shape of the graph of the volume over time.
Attack: the length of the buildup of the note
Decay: the length of decrease of the note after the increase
Sustain: the amount of frequency to sustain, or keep the same after the decrease
Release: the amount of time it takes the frequency to go back to 0.

18
Q

LFO (low frequency oscillator)

A

an oscillator that operates 20Hz. A modulator that controls part of the sound. Can control the volume or the pitch of the synth. It can even control the filters applied to the synth to change the cut off frequency.

19
Q

Synth Lead

A

A synth sound intended to be the melody, or to stand out.

20
Q

Synth Pad

A

Synth sound intended for chords to play in the background.

21
Q

Effects - Panning

A

Distribution of a sound signal in a stereo field. Works by letting through more or less of a sound signal on each side

22
Q

Auto-pan

A

Sweep sounds over a stereo field so that the music sounds as if it is moving from one side to the other.

23
Q

Effects - Equalisation (EQ)

A

The cutting or boosting of a frequency or range of frequencies on the frequency spectrum. It shapes the existing frequencies of the sound: not adds new ones in. Cutting higher frequencies will make the sound darker, while boosting the higher frequencies will make it sound brighter.

24
Q

Effects - Telephone EQ and Vocoder

A

Telephone EQ: uses a bandpass filter or high pass filter to make the sound sound as if it is coming from a telephone.
Vocoder: sends a vocal part through a synth.

25
Q

Effects: Delay

A

Delay is an audio effect that records an audio signal for playback a set period of time after the original signal. Plays back the “dry” signal and the delayed signal shortly after. Can also be used to make sounds sound as if they are echoing.

26
Q

Slapback delay

A

A delay affect that plays the delayed frequency 70-120ms after the dry signal is played to create a quick doubling effect.

27
Q

Digital Delay

A

A delay thats much easier to manipulate in regards to ms, and can even even synchronise the delay with the song’s tempo.

28
Q

Ping Pong/ Stereo Delay

A

A delay that pans between the channels.

29
Q

Effects - Reverb

A

Reverberation, or a bunch of echoes happening at the same time that makes you hear it all at once. It can also make things sound further away if you tone down the dry signal and push the wet signal.

30
Q

Reverse Reverb

A

Reversing a sound, adding reverb then reverting the sound to it’s original state.

31
Q

Gated Reverb

A

A large amount of reverb that is quickly cut off by a noise gate.

32
Q

Effects - Distortion

A

An overloading of the audio circuit that clips the audio to make it sound different. Valve amplifiers soft clip the sounds and thus sounds smoother and warmer. Transistors hard clip the sound and thus sounds harsher and more dissonant.

33
Q

Fuzz Distortion

A

An extremely hard clip that compresses the distortion to make a raw sound.

34
Q

Overdrive Distortion

A

A smoother clip than Fuzz and thus makes the distortion sound warmer and smoother.

35
Q

Effects - Compression

A

The reduction between the dynamic ranges, or the lowest and the highest of the volumes. They lower the volume of loud peaks and boost lower volumes, allowing someone to increase the gain without adding distortion. Makes a sound punchier and tighter, and adds an average loudness.

36
Q

Overcompression

A

This can accentuate unwanted noises, such as breathing or hisses. Reduces the signal to noise ratio.

37
Q

Sidechain compression

A

Makes the music sound as if it is pumping.

38
Q

Effects - Chorus

A

Where one signal is played alongside copies of itself with slight varaitions in tuning and/or timing (delay). Makes one signal sound like a chorus of signals.

39
Q

Tremolo and Vibrato

A

Tremolo: varying the volume that makes the sound sound as if it is trembling.
Vibrato: modulates the pitch, making it sound like that of a singers or when a guitar play vibrates the fret.

40
Q

Flanging and Phasing

A

A modulation based effect.
Flanger: a short delay (0.1ms-10ms) and modulates it against the dry frequency, creating a “whooshing” or “jet plane” effect.
Phasing: The same as a flanger, but uses an all-pass filter instead of a delay.
It sounds a lot like swooshing or swirling.

41
Q

Audio filter

A

It turns down a set of frequencies after the cut-off frequency.
LPF: everything belowe the cut-off is let through
HPF: everything above is let through
BPF: everything within a certain range is let through.

42
Q

Wah wah pedal

A

Makes the guitar sound like it is going “wah”.