Multimedia Systems Flashcards

1
Q

Amplitude

A

Relates to the energy or strength of a sound wave and is thus a measure of the loudness of sound. Sampling size affects the amount of information stored about the amplitude of the sound wave.

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2
Q

Animation

A

A series of images, or frames, are placed on the screen in quick succession. Based on the principle of persistence of vision of the human eye.

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3
Q

Application software

A

Used to generate specific content such as sound, images, text. Eg Word, Keynote

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4
Q

Audio

A

Reproduction of sound, soted in either analog or digital format. Egs, MIDI, MP3, Waveform(.wav) and AIFF.

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5
Q

Authoring software

A

Allows the generation and design of a complete multimedia solution in a single package, utilises external media elements, eg Adobe Captivate, Articulate 360

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6
Q

Bit depth

A

Refers to the number of bits describing each pixel. A 16-bit image would produce 65,536 (216 )colours.

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7
Q

Bit mapping

A

The relationship between an image on screen and the image in RAM

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8
Q

Bitmap image

A

An image created from rows of different coloured pixels that together form an image. Also called raster images.

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9
Q

Codec

A

An algorithm used to compress data by removing redundant or repetitive elements from a file. Eg JPEG, PKZIP, MP3, GIF

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10
Q

Data integrity

A

Means the data is reliable- accurate, consistent and up-to-date

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11
Q

Digital convergence

A

Social issue: the increasing trend to merge technologies such as radio, TV, phone, etc into one.

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12
Q

Decompression

A

The process of reconstructing the initial data from a compressed data

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13
Q

Digitising

A

The process of converting an analog signal into a digital form stored as binary data

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14
Q

Frequency

A

The number of cycles of a periodic motion, such as a sound wave, that pass in a given time. It is measured in Hertz, or a cycle per second.

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15
Q

Hypertext

A

Text, when clicked, navigates user to another section of a multimedia system

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16
Q

Hypermedia

A

The linking of data types. Any media object which can, when clicked, navigate the user to another section or component of the system, eg click on a thumbnail image and navigate to a larger version of the image.

17
Q

Huffman compression

A

Lossless data compression that assigns codes to characters such that the length of the code depends on the relative frequency or weight of the corresponding character

18
Q

MIDI (musical instrument digital information interface)

A

Used to input or output analog musical information from electronic musical instruments in digital format ready for use by a computer. Results in much smaller file size than .wav files.

19
Q

Morphing

A

The smooth transition from one image to another.

20
Q

Multimedia

A

Presentation of information in a variety of forms and different media types, eg images, graphics, sound, text

21
Q

Palette

A

The number of available colours for an image: determined by bit depth

22
Q

Resolution

A

Describes the image quality or number of pixels in an image

23
Q

Sampling rate

A

The number of samples or slices taken of an analog sound wave per second.CD audio quality uses a sample rate of 44.1KHz

24
Q

Sample size

A

The number of bits used to store each sample size from the analog wave, eg an 8-bit sample can describe 256 (28 ) levels.

25
Q

Speakers

A

Convert binary data into audible sound through a vibrating cone in the speaker

26
Q

Storyboard

A

Series of sketches and notes that represent the important parts of a presentation. Forms include hierarchical, linear and non-linear.

27
Q

Touch screen

A

Display device that has a matrix of infra-red beams, ultrasonic waves or electrically charged panels measure the location of each touch event.

28
Q

Tweening

A

The in-between frames of an animation performed by the software program

29
Q

Vector graphics

A

Use mathematical formulae to draw lines and curves that can be combined to create an image

30
Q

Video

A

An animation sequence and its associated sound.

31
Q

Virual world

A

An imaginary or parallel world where users can play the part of a character far removed from their own.

32
Q

Web browsers and editors

A

Used to display and/or generate multimedia-based content. Browser examples include Safari, Chrome, Explorer. Editors include Dreamweaver, Brackets, Notepad

33
Q

LED (Light Emitting Diode) screen

A

Backlit LEDs have a full array of LED’s behind the screen, and the backlight creates the light that passes through liquid crystals. Edge-lit screens have the LED’s at the edges of the screen.

34
Q

LCD (Liquid Crystal Display) screen

A

Large fluorescent lamps behind the screen shone through a matrix of coloured LCD cells. An older technology now, hence why it is cheaper, then the newer LED and OLED technologies.

35
Q

OLED (Organic Light Emitting Diode)

A

Newer screen technology that produces light and colour from a single diode when they are fed electricity. They don’t need a separate backlight. Each pixel is a self-contained source of colour and light.