MTIII Flashcards
Cultural relativist position
Mead, Bird
= emotional experience is specific to a given culture. We learn which expressions go with which emotions and under what circumstances we should express our emotion
- culture is the strongest influence to expressing emotions, therefore biological hardwiring is irrelevant
Universalist position
Darwin
= emotional experiences are innate. Emotions are developed through emotion
- “it is biologically hardwired in us, emotion= evolutionary adaptation”
Neuro cultural theory
Emotions are prewired in the human brain, but we learn culture specific rules for displaying those emotions
Components of Neuro cultural theory
- Elicitors= events that stimulate emotion in the human brain ( mostly cultural specific)
- ex) watch a sad movie, we feel sad; see ex lover with someone else
— culture specific but some universal
- ex of universal) loss of loved one
2 affect program = universal emotion (=hardwired); emotional response
- triggered by elicitor (=biological element) - Consequences (emotional arousal) = “what are you going to put on your face”
- mix of biology and culture
- ex) feel fear but won’t show it
What is decoding expressions of emotions complicated by
- Affect blends (displaying more than one emotion)
- Culture
- ex) Americans use eyes and mouth, Middle East just eyes (for emoticons) - Facial deceit (feel one thing, expression something different)
What are the universal emotions
Happiness, sadness, fear, disgust, surprise, anger
What governs facial deceit
Display rules
What are display rules
Govern the appropriateness of expressive behavior and are used to regulate or manage ones expressive behavior
Why do we engage in facial deceit
Cultural conventions
Personal display rules
Vocational requirements
Need at the moment
When do we learn display rules
Around age 6
When do we develop display rules skill
Between first and fifth grade
Knowledge of display rules means you understand what
Expression regulation
Interpersonal goals
What are we the five different Styles of display rules
Masking Intensification Inhibition De intensification Simulation
Masking
Involves communicating. An emotion that is entirely different than the one a person is feeling
- appears larger in the development cycle
Intensification
Involves giving the appearance of having stronger feelings than one actually has
Inhibition
Giving the impression of having no feelings when one truly experiences emotion
De intensification
Giving the appearance of experiencing an emotion with less intensity than one actually is feeling
Simulation
Acting like you feel an emotion when no such emotion is present
- ex) smiling without experiencing happiness
Facial styles
- With holder
- Revealer (if i feel it I express it)
- Unwitting expressor
- Blanked expressor
- Substitute expressor (mix up feelings with how expressed)
- Frozen-affect expressor (ex) big bushy eyebrows)
- Ever-ready expressor (has a go to expression)
- Flooded-affect expressor
Facial feedback hypothesis
We can create authentic emotions from inauthentic expressions
What are characteristics that affect decoding skill
- Encoding skill
- Personality (gregarious, sociable, expressive, low on machiavellianism)
- Training
- Age
- Race, education, intelligence
- Sex
Social presence theory
Text based messages deprive us of the sense that a warm body is jointly involved in the interaction. If we don’t feel anyone is actually there, our communication becomes impersonal, individualistic, and task-oriented
Media richness theory
Performance improves with the use of “richer” media for equivocal tasks
Examples of media richness
Most rich= faces to face dialogue
Next= videoconference, then…
Telephone conversation, voice mail,email, informal letters/memos, organizations own videos, formal written documents
Last= formal numerical documents