Motor Learning/Control Flashcards

1
Q

Motor Control

A

The ability to regulate or direct the mechanisms essential to movement

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2
Q

Movement emerges from the interaction of 3 factors

A

Individual, task, environment

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3
Q

Individual Constraints: Action

A

All muscles and joints must be controlled during the execution of coordinated, functional movement

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4
Q

Individual Constraints: Perception

A

-Integration sensory impressions into psychologically meaningful info
-Involves peripheral mechanisms and higher level processing that adds info to afferent info

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5
Q

Individual Constraints: Cognition

A

Attention, planning, problem solving, motivation, emotional aspects
-Single vs. dual task control

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6
Q

Task

A

Nature of it determines type of movement needed

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7
Q

Discrete Task

A

Definite beginning and end (sit to stand)

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8
Q

Continuous Task

A

No recognizable beginning and end, end is not inherent characteristic (walking, swimming)

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9
Q

Sequenced Task

A

Increase the demand for stability

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10
Q

Open movements

A

Constantly changing or unpredictable environments

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11
Q

Closed movements

A

Relatively fixed/predictable environment (on and off toilet)

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12
Q

Environment: Regulatory

A

Movement must conform to regulatory features to achieve task goal (different sized cups affect grasp)

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13
Q

Environment: Non-regulatory

A

Movement does not have to conform to the features, may or may not affect (lighting, background noise)

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14
Q

Systems theory

A

-Describes body as mechanical system with many degrees of freedom that needs to be controlled
-Higher levels of nervous system activate lower levels, which activate synergies that act together to solve degrees of freedom problem

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15
Q

Dynamic systems theory

A

-Like systems, but based on principle of self-organization
-When system of individual parts come together, elements behave collectively in ordered way

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16
Q

Main difference of systems vs. dynamic systems

A

De-emphasizing the notion of commands from CNS in controlling movement and seeking physical explanations

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17
Q

Attractor state:

A

A small amount of variability indicates a highly stable behavior or preferred pattern

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18
Q

Performance

A

Temporary change in motor behavior observed during practice

19
Q

Learning

A

Relatively permanent change in behavior and involved in skill retention

20
Q

Concepts of motor learning

A

-Process of acquiring capability for skilled action
-Results from experience or practice
-Cannot be measured directly, referred from behavioral changes
-Produces relatively permanent changes in behavior

21
Q

Closed Loop Theory

A

Sensory feedback from ongoing movement is compared with the stored memory of the intended movement

22
Q

Open Loop Theory

A

Execution of preprogrammed movements without perceptual feedback (“muscle memory”)

23
Q

Fitts and Posner: Cognitive Stage

A

-What must be done?
-Large number or errors
-Lots of attention needed
-Large improvements

24
Q

Fitts and Posner: Associative Stage

A

-How should it be done?
-Refining skill
-Small variability and slow improvements

25
Fitts and Posner: Autonomous Stage
-What presents success? -Perform skill automatically with low level of attention -Ready for advanced challenges
26
3 Stage Model: Novice stage
-Freeze degrees of freedom -Stiffen body segments -Accurate but inefficient
27
3 Stage Model: Advanced stage
-Release additional df -Co contraction of agonist and antagonist is reduced
28
3 Stage Model: Expert stage
-Release all df -Take advantage of passive forces and reduce fatigue
29
Gentile Stage 1
-Understand requirements of movement -Distinguish regulatory from non regulatory features of environment
30
Gentile Stage 2
-Adapt movement to changing task and demands while being consistent and efficient -Closed skill: fixation -Open skill: diversification
31
Practice should be
Accurate and active
32
Intrinsic Feedback
via somatosensory systems
33
Extrinsic Feedback
KP or KR
34
Knowledge of Results
The outcome of movement, terminal feedback (missing target)
35
Knowledge of Performance
Movement pattern/kinematic feedback (foot not high enough to clear curb)
36
Massed Practice
Practice time is greater than rest between trials
37
Distributed Practice
Session in which amount of rest between trials is equal or greater to trial time
38
Constant vs. Variable
Same parameter settings vs variety
39
Random vs. Blocked
Random vs. fixed order
40
Whole vs. Part
Entire movement at once vs. different components
41
Mental Practice
Enhances skill acquisition
42
Guidance vs. Discovery
Unguided less effective for immediate skill acquisition but more effective for transfer
43
Older adults benefit greatly from
Cognitive learning strategies (mental practice)