Motor Learning/Control Flashcards

1
Q

Motor Control

A

The ability to regulate or direct the mechanisms essential to movement

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2
Q

Movement emerges from the interaction of 3 factors

A

Individual, task, environment

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3
Q

Individual Constraints: Action

A

All muscles and joints must be controlled during the execution of coordinated, functional movement

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4
Q

Individual Constraints: Perception

A

-Integration sensory impressions into psychologically meaningful info
-Involves peripheral mechanisms and higher level processing that adds info to afferent info

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5
Q

Individual Constraints: Cognition

A

Attention, planning, problem solving, motivation, emotional aspects
-Single vs. dual task control

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6
Q

Task

A

Nature of it determines type of movement needed

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7
Q

Discrete Task

A

Definite beginning and end (sit to stand)

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8
Q

Continuous Task

A

No recognizable beginning and end, end is not inherent characteristic (walking, swimming)

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9
Q

Sequenced Task

A

Increase the demand for stability

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10
Q

Open movements

A

Constantly changing or unpredictable environments

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11
Q

Closed movements

A

Relatively fixed/predictable environment (on and off toilet)

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12
Q

Environment: Regulatory

A

Movement must conform to regulatory features to achieve task goal (different sized cups affect grasp)

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13
Q

Environment: Non-regulatory

A

Movement does not have to conform to the features, may or may not affect (lighting, background noise)

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14
Q

Systems theory

A

-Describes body as mechanical system with many degrees of freedom that needs to be controlled
-Higher levels of nervous system activate lower levels, which activate synergies that act together to solve degrees of freedom problem

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15
Q

Dynamic systems theory

A

-Like systems, but based on principle of self-organization
-When system of individual parts come together, elements behave collectively in ordered way

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16
Q

Main difference of systems vs. dynamic systems

A

De-emphasizing the notion of commands from CNS in controlling movement and seeking physical explanations

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17
Q

Attractor state:

A

A small amount of variability indicates a highly stable behavior or preferred pattern

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18
Q

Performance

A

Temporary change in motor behavior observed during practice

19
Q

Learning

A

Relatively permanent change in behavior and involved in skill retention

20
Q

Concepts of motor learning

A

-Process of acquiring capability for skilled action
-Results from experience or practice
-Cannot be measured directly, referred from behavioral changes
-Produces relatively permanent changes in behavior

21
Q

Closed Loop Theory

A

Sensory feedback from ongoing movement is compared with the stored memory of the intended movement

22
Q

Open Loop Theory

A

Execution of preprogrammed movements without perceptual feedback (“muscle memory”)

23
Q

Fitts and Posner: Cognitive Stage

A

-What must be done?
-Large number or errors
-Lots of attention needed
-Large improvements

24
Q

Fitts and Posner: Associative Stage

A

-How should it be done?
-Refining skill
-Small variability and slow improvements

25
Q

Fitts and Posner: Autonomous Stage

A

-What presents success?
-Perform skill automatically with low level of attention
-Ready for advanced challenges

26
Q

3 Stage Model: Novice stage

A

-Freeze degrees of freedom
-Stiffen body segments
-Accurate but inefficient

27
Q

3 Stage Model: Advanced stage

A

-Release additional df
-Co contraction of agonist and antagonist is reduced

28
Q

3 Stage Model: Expert stage

A

-Release all df
-Take advantage of passive forces and reduce fatigue

29
Q

Gentile Stage 1

A

-Understand requirements of movement
-Distinguish regulatory from non regulatory features of environment

30
Q

Gentile Stage 2

A

-Adapt movement to changing task and demands while being consistent and efficient
-Closed skill: fixation
-Open skill: diversification

31
Q

Practice should be

A

Accurate and active

32
Q

Intrinsic Feedback

A

via somatosensory systems

33
Q

Extrinsic Feedback

A

KP or KR

34
Q

Knowledge of Results

A

The outcome of movement, terminal feedback (missing target)

35
Q

Knowledge of Performance

A

Movement pattern/kinematic feedback (foot not high enough to clear curb)

36
Q

Massed Practice

A

Practice time is greater than rest between trials

37
Q

Distributed Practice

A

Session in which amount of rest between trials is equal or greater to trial time

38
Q

Constant vs. Variable

A

Same parameter settings vs variety

39
Q

Random vs. Blocked

A

Random vs. fixed order

40
Q

Whole vs. Part

A

Entire movement at once vs. different components

41
Q

Mental Practice

A

Enhances skill acquisition

42
Q

Guidance vs. Discovery

A

Unguided less effective for immediate skill acquisition but more effective for transfer

43
Q

Older adults benefit greatly from

A

Cognitive learning strategies (mental practice)