Motor Learning And Coaching Flashcards
Classification of motor skills
Movement precision
- fine
- gross
Type of movement
- discrete
- serial
- continuous
Predictability of the environment
- closed
- open
Movement precision
- gross motor skills
Involve movement of major muscle groups resulting in large body part movement
- large amounts of foe exerted by the muscles
- whole body movements
- requires coordination of large muscles to coordinate movements
Gross motor skill examples
Walking
Running
Balance
Jumping
Coordination
Kicking
Striking
Movement precision
- fine motor skills
Involve movement of smaller muscle groups resulting in more precise movement often involves coordination between the hands and eyes
- small amounts of force exerted by the muscles
- precise movements
- often involves coordination between the hands and the eyes
Fine motor skill examples
Writing
Typing
Guitar
Darts
Golf putt
Type of movement
Discrete
Having clear beginnings and endings
- brief and well-defined
- skill can be repeated but performer must start from the beginning
- single, specific skill
Discrete examples
Shot in goal
Cricket shot
Dive from platform
Penalty kick in soccer
Type of movement
Serial
Made up of numerous of discrete skills which are put together in a certain order to form an integrated movement
- more complex movement
Serial examples
Triple jump
Floor routine in gymnastics
Involving lots of discrete skills
Type of movement
Continuous
Do not have a clear beginning or end inning and it is impossible to define exactly where the skill starts and where it stops
- the same movement is repeated in a cycle over an over again
Continuous examples
Cycling
Jogging
Dribbling in hockey
Running
Walking
Swimming
Predictability of the environment
Closed
Where the performer has he greatest control over their performance environment (whether, playing surface, opponent) and usually require repetition of a successful movement pattern
- typically occurs in static (fixed) environment
- movements not affected by the environment and tend to be more habitual
- has a defined beginning and ending
- involves a pre-learned pattern of movement
- decison making and made prior to performance
- skills tend to be internally/self paced (performer determines when to start the skill)
Closed examples
Gymnastics
Free throw in basketball
Golf putt
Predictability of the environment
Open
Where the performer is required to have flexibility and adaptations in the execution of a skill under a constantly chasing environment on time pressure
- typically occurs in dynamic (changing) environment
- movements need to be continually adapted to meet the demands of the task
- no defined beginning or ending
- skills are predominantly perceptual (adaptations can occur)
- decision making made during the performance
- skill are mostly externally paced (performer produces a skill at a time determined by an external source)
Open examples
Kayaking
Block in volleyball
Pass in football
Batting in cricket
Complexity of the task
Simple
- quickly learned, often by imitation of the demonstration
- no time pressure
- one cue only
- no opposition players
- speed not important
- accuracy important
Simple examples
Hitting a baseball off a tee
Pushing a sideline ball - hockey
Complexity of the task
Complex
- require a longer learning and practise time
- time pressure
- many cues
- many available responses
- speed important
- accuracy important
Complex examples
Hitting a baseball that has been thrown by a pitcher
Tomahawk
Running in touch
Fitts and posner phases of moto learning
Cognitive stage - what is to be done
Associative stage- refine technique and perform basic skill
Autonomous stage - focus on strategy and tactics
Cognitive stage - what is to be done
- performer learns the nature and demands of the task
- performance level is inconsistent with frequent large errors - trial and error is common
- athletes more concerned with what to do rather than how to do it
- learner begins to develop the basic motor patterns for the task
- movement consciously controlled
- little, if any, cue recognition
- demonstration of the skill prior to to performance and immediate feedback to correct errors is vital
- all instructions, explanations and feedback must be kept simple
Associative stage - refine technique and perform basic skill
- also referred to as the practise or intermediate stage
- characterises by plenty of practise to develop and consolidate motor programs
- athlete associated environmental cues with actions
- parts of the skill became automatically controlled
- consistency improves
- size and frequency of errors decreases
- external feedback is important but learner begins to understand and use internal feedback
- feedback contains more specific information
- selective attention improves
The length of time in this phase varied depending on: - takes complexity
- level of ability
- amount of practise
- amount of quality of feedback
Autonomous stage - focus on strategy and tactics
- performers movement are fluent, well coordinated and seemingly effortless
- increased speed and accuracy of response to a given situation
- attends to relevant cues only - selective attention is high
- little variability in day to day performance
- able to detect and self-correct errors
- skills are almost automated
- little attention given to technique allows more attention to be Ivan to decision making and the applications of tactics and strategies
The information processing model of learning
The information processing model is based on the central nervous system that controls the body. This model describes separate cognitive stages involving perception, decison making and response execution to enable a performers decision making to occur prior to any action
Information processing describes how performers
- take in large amounts of information from the environment
- analyse and interpret the information
- make decisions about the information
The information processing model is a 4 stage process
1. IDENTIFICATION OF STIMULI / INPUT - information received by sensory system - mainly sight, sound, touch
2. RESPONSE IDENTIFICATION / DECISION MAKING - PROCESSING - information analysed, interpreted and response selected
3. RESPONSE / OUTPUT - selected movement is produced
4. FEEDBACK - information about performance is received - can be internal / external or both