Motor Learning Flashcards

1
Q

Plasticity defined as:

A

ability to show modification, especially in the cns/neural tissue, reorganization based on experience

clear age dependent determinant
influenced by environment/experience
2 way street= use it or lose it

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2
Q

Plasticity occurs under 2 conditions

A

typical development/learning

recovery of function

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3
Q

Physiology of plasticity

A

change in synaptic efficiency

change in number of synaptic connections

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4
Q

Change in synaptic efficiency

A

habituation (decreased response to a stim)
sensitization (increased response to a stim)
Long term potentiation= change in type/amount of receptors

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5
Q

Change in number of synaptic connection

A

sprouting

pruning

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6
Q

Type plasticity

A

Structural- new connections

Funcitonal- parts of brain take over another area

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7
Q

10 rules of experience dependent plasticity

A
use it or lose it
use it to improve it
repetition matters
intensity matters
specificity
age matters
salience
time matters
transferance
interferance
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8
Q

Implicit learning

A

automatic, reflexive, habitual from repetition

non associative

associative

procedural learning

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9
Q

Implicit learning: non associative

A

habituation

sensitization

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10
Q

Implicit learning: associatve

A

classical condition

operant condition

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11
Q

Implicit learning: procedural learning

A

varied repetition= increase automatic ness

automatically learn rules of movement

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12
Q

Explicit learning

A

attention necessary, reflective

factual knowledge
encoding, consolidation, retrieval
explicit can become procedural from repetition
mental effort

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13
Q

What is motor learning:

A

study of acquisition of modificaiton of movement

set of process associate with practice/experience leading to a relatively permanent change in capability for a skill movement

set of process- multiple theories lead to skill acquisition
repetition=more permanent
capability- due to experience

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14
Q

learning vs performance

A

boiled egg vs. freezing water

learning is: unobservable, permanent, acquired capacity to do skill

performance is: observable, trial to trial fickle, no acquired capacity for skill

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15
Q

Schmidt Schema Theory

A

after movement: there is initial condition, parameter, outcomes, sensory consequences

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16
Q

Schmidt Theory: recall schema

A

relationship between the parameters and the initial conditions/outcome to select the future parameters

17
Q

Schmidt theory: recognition schema

A

relationship between the sensory consequences and the intial conditions/outcome to predict what it’ll fee like

18
Q

Schmidt theory:

A

Learning: updates between the recall/recognition schema

Variability- varied conditions= increase motor learning, especially for kids

Clinical impl: varied conditions=accurate recall/recognition

Limitations: lack specificity, to focused on refinement not enough on formation of motor learning

19
Q

Ecological theory

A

interaction between the regulatory/perceptual cues and the optimal responses

understand the task, feedback (knowledge of results/performance)

20
Q

Fitts and Posner 3 stage model

A

Cognitive- requires attention, learner assess demands/strategy of task

Associative- refinement of motor pattern

Autonomic- automatic movement

21
Q

Systems 3 stage model

A

controlling degrees of freedom through co-contractions

1st stage- stiff, hold degree of freedome

2nd stage- releases some degree of freedom

3rd stage- releases all degree of freedom, fluid multi joint

22
Q

Gentile 2 stage model

A

focus on goal of task

Stage 1:develop understanding of the task dynamic, appropriate movement strategy

Stage 2: either fixation or diversification

23
Q

Fixation of Gentile model

A

consistent closed environment, refinement of pattern

24
Q

Diversification of Gentile model

A

adapting to change in demand

varying environment

25
Q

motor learning variable: amount

A

more is typically better

26
Q

motor learning variable design (mass vs distributed)

A

mass= high fatigue, decreased impact on learning, practice time>rest time

distributed- requires more time to complete same number of trials

27
Q

motor learning variable design (constant vs. variable)

A

constant= practice same version same parameter

variable= change in parameter, increased ability for generalization to novice variations

28
Q

motor learning variable design (blocked vs random)

A

blocked= xxx,yyy,zzz increased performance acquisition, for early learners, more structured

random= x, z, xx, y,z increased learning/retention, generalizability from increased cognitive requirements

29
Q

motor learning variable design (part vs whole)

A

part= for task that are sequential

whole= for tasks that are continuous

30
Q

Mental practice

A

supplement from the motor cortex, combined with physical practice can facilitate motor skill acquisition

31
Q

motor learning variable feedback (intrinsic)

A

sensory feedback to the body
movement and error detection for internal correction
information on results and performance

32
Q

motor learning variable (augmented)

A

knowledge of results- terminal feedback of outcome related to the goal

knowledge of performance- quality of the movement

33
Q

Augmented feeback schedule

A

concurrent or terminal
constant or intermittent

faded
bandwidth
self controlled

34
Q

Augmented vs variable feedback consequence on learning/performance

A

augmented feedback= increased performance, decreased learning

variable feedback= more learning, decreased performance