Motor Learning Flashcards

1
Q

Plasticity defined as:

A

ability to show modification, especially in the cns/neural tissue, reorganization based on experience

clear age dependent determinant
influenced by environment/experience
2 way street= use it or lose it

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2
Q

Plasticity occurs under 2 conditions

A

typical development/learning

recovery of function

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3
Q

Physiology of plasticity

A

change in synaptic efficiency

change in number of synaptic connections

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4
Q

Change in synaptic efficiency

A

habituation (decreased response to a stim)
sensitization (increased response to a stim)
Long term potentiation= change in type/amount of receptors

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5
Q

Change in number of synaptic connection

A

sprouting

pruning

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6
Q

Type plasticity

A

Structural- new connections

Funcitonal- parts of brain take over another area

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7
Q

10 rules of experience dependent plasticity

A
use it or lose it
use it to improve it
repetition matters
intensity matters
specificity
age matters
salience
time matters
transferance
interferance
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8
Q

Implicit learning

A

automatic, reflexive, habitual from repetition

non associative

associative

procedural learning

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9
Q

Implicit learning: non associative

A

habituation

sensitization

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10
Q

Implicit learning: associatve

A

classical condition

operant condition

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11
Q

Implicit learning: procedural learning

A

varied repetition= increase automatic ness

automatically learn rules of movement

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12
Q

Explicit learning

A

attention necessary, reflective

factual knowledge
encoding, consolidation, retrieval
explicit can become procedural from repetition
mental effort

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13
Q

What is motor learning:

A

study of acquisition of modificaiton of movement

set of process associate with practice/experience leading to a relatively permanent change in capability for a skill movement

set of process- multiple theories lead to skill acquisition
repetition=more permanent
capability- due to experience

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14
Q

learning vs performance

A

boiled egg vs. freezing water

learning is: unobservable, permanent, acquired capacity to do skill

performance is: observable, trial to trial fickle, no acquired capacity for skill

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15
Q

Schmidt Schema Theory

A

after movement: there is initial condition, parameter, outcomes, sensory consequences

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16
Q

Schmidt Theory: recall schema

A

relationship between the parameters and the initial conditions/outcome to select the future parameters

17
Q

Schmidt theory: recognition schema

A

relationship between the sensory consequences and the intial conditions/outcome to predict what it’ll fee like

18
Q

Schmidt theory:

A

Learning: updates between the recall/recognition schema

Variability- varied conditions= increase motor learning, especially for kids

Clinical impl: varied conditions=accurate recall/recognition

Limitations: lack specificity, to focused on refinement not enough on formation of motor learning

19
Q

Ecological theory

A

interaction between the regulatory/perceptual cues and the optimal responses

understand the task, feedback (knowledge of results/performance)

20
Q

Fitts and Posner 3 stage model

A

Cognitive- requires attention, learner assess demands/strategy of task

Associative- refinement of motor pattern

Autonomic- automatic movement

21
Q

Systems 3 stage model

A

controlling degrees of freedom through co-contractions

1st stage- stiff, hold degree of freedome

2nd stage- releases some degree of freedom

3rd stage- releases all degree of freedom, fluid multi joint

22
Q

Gentile 2 stage model

A

focus on goal of task

Stage 1:develop understanding of the task dynamic, appropriate movement strategy

Stage 2: either fixation or diversification

23
Q

Fixation of Gentile model

A

consistent closed environment, refinement of pattern

24
Q

Diversification of Gentile model

A

adapting to change in demand

varying environment

25
motor learning variable: amount
more is typically better
26
motor learning variable design (mass vs distributed)
mass= high fatigue, decreased impact on learning, practice time>rest time distributed- requires more time to complete same number of trials
27
motor learning variable design (constant vs. variable)
constant= practice same version same parameter variable= change in parameter, increased ability for generalization to novice variations
28
motor learning variable design (blocked vs random)
blocked= xxx,yyy,zzz increased performance acquisition, for early learners, more structured random= x, z, xx, y,z increased learning/retention, generalizability from increased cognitive requirements
29
motor learning variable design (part vs whole)
part= for task that are sequential whole= for tasks that are continuous
30
Mental practice
supplement from the motor cortex, combined with physical practice can facilitate motor skill acquisition
31
motor learning variable feedback (intrinsic)
sensory feedback to the body movement and error detection for internal correction information on results and performance
32
motor learning variable (augmented)
knowledge of results- terminal feedback of outcome related to the goal knowledge of performance- quality of the movement
33
Augmented feeback schedule
concurrent or terminal constant or intermittent faded bandwidth self controlled
34
Augmented vs variable feedback consequence on learning/performance
augmented feedback= increased performance, decreased learning variable feedback= more learning, decreased performance