Motor Learning Flashcards
Plasticity defined as:
ability to show modification, especially in the cns/neural tissue, reorganization based on experience
clear age dependent determinant
influenced by environment/experience
2 way street= use it or lose it
Plasticity occurs under 2 conditions
typical development/learning
recovery of function
Physiology of plasticity
change in synaptic efficiency
change in number of synaptic connections
Change in synaptic efficiency
habituation (decreased response to a stim)
sensitization (increased response to a stim)
Long term potentiation= change in type/amount of receptors
Change in number of synaptic connection
sprouting
pruning
Type plasticity
Structural- new connections
Funcitonal- parts of brain take over another area
10 rules of experience dependent plasticity
use it or lose it use it to improve it repetition matters intensity matters specificity age matters salience time matters transferance interferance
Implicit learning
automatic, reflexive, habitual from repetition
non associative
associative
procedural learning
Implicit learning: non associative
habituation
sensitization
Implicit learning: associatve
classical condition
operant condition
Implicit learning: procedural learning
varied repetition= increase automatic ness
automatically learn rules of movement
Explicit learning
attention necessary, reflective
factual knowledge
encoding, consolidation, retrieval
explicit can become procedural from repetition
mental effort
What is motor learning:
study of acquisition of modificaiton of movement
set of process associate with practice/experience leading to a relatively permanent change in capability for a skill movement
set of process- multiple theories lead to skill acquisition
repetition=more permanent
capability- due to experience
learning vs performance
boiled egg vs. freezing water
learning is: unobservable, permanent, acquired capacity to do skill
performance is: observable, trial to trial fickle, no acquired capacity for skill
Schmidt Schema Theory
after movement: there is initial condition, parameter, outcomes, sensory consequences
Schmidt Theory: recall schema
relationship between the parameters and the initial conditions/outcome to select the future parameters
Schmidt theory: recognition schema
relationship between the sensory consequences and the intial conditions/outcome to predict what it’ll fee like
Schmidt theory:
Learning: updates between the recall/recognition schema
Variability- varied conditions= increase motor learning, especially for kids
Clinical impl: varied conditions=accurate recall/recognition
Limitations: lack specificity, to focused on refinement not enough on formation of motor learning
Ecological theory
interaction between the regulatory/perceptual cues and the optimal responses
understand the task, feedback (knowledge of results/performance)
Fitts and Posner 3 stage model
Cognitive- requires attention, learner assess demands/strategy of task
Associative- refinement of motor pattern
Autonomic- automatic movement
Systems 3 stage model
controlling degrees of freedom through co-contractions
1st stage- stiff, hold degree of freedome
2nd stage- releases some degree of freedom
3rd stage- releases all degree of freedom, fluid multi joint
Gentile 2 stage model
focus on goal of task
Stage 1:develop understanding of the task dynamic, appropriate movement strategy
Stage 2: either fixation or diversification
Fixation of Gentile model
consistent closed environment, refinement of pattern
Diversification of Gentile model
adapting to change in demand
varying environment
motor learning variable: amount
more is typically better
motor learning variable design (mass vs distributed)
mass= high fatigue, decreased impact on learning, practice time>rest time
distributed- requires more time to complete same number of trials
motor learning variable design (constant vs. variable)
constant= practice same version same parameter
variable= change in parameter, increased ability for generalization to novice variations
motor learning variable design (blocked vs random)
blocked= xxx,yyy,zzz increased performance acquisition, for early learners, more structured
random= x, z, xx, y,z increased learning/retention, generalizability from increased cognitive requirements
motor learning variable design (part vs whole)
part= for task that are sequential
whole= for tasks that are continuous
Mental practice
supplement from the motor cortex, combined with physical practice can facilitate motor skill acquisition
motor learning variable feedback (intrinsic)
sensory feedback to the body
movement and error detection for internal correction
information on results and performance
motor learning variable (augmented)
knowledge of results- terminal feedback of outcome related to the goal
knowledge of performance- quality of the movement
Augmented feeback schedule
concurrent or terminal
constant or intermittent
faded
bandwidth
self controlled
Augmented vs variable feedback consequence on learning/performance
augmented feedback= increased performance, decreased learning
variable feedback= more learning, decreased performance