Motor Coaching And Learning Flashcards
Transfer of Learning Definition
The gain or loss in proficiency of a skill as a result of practice on a different skill.
Positive Effects of Transfer of Learning
Occurs when a previous experience facilitates performance of a skill in a new context or the learning of a new skill. Eg. Throwing a ball positively facilitates throwing a javelin.
Negative Effects of Transfer Of Learning
Occurs when a previous experience inhibits/negatively affects performance of a skill in a new context or the learning of a new skill. Eg. Learning that you cannot step in netball will physically inhibit a persons movement with the ball when playing basketball.
Zero Effects of Transfer of Learning
Occurs when a previous experience has no influence on the performance of a new skill or the learning of a new skill. Eg. Swimming to volleyball
Skill-to-skill Transfer of Learning
Occurs when a previous experience or practice of a skill impacts the execution of the skill in a new context or the performance of a new skill. Eg. Batting in cricket and then learning to swing in golf.
Proactive Skill to Skill Transfer of Learning
Occurs when skills practiced in the past have an effect on motor skills that you will learn in the future. Eg. Batting in cricket will positively effect learning to bat in baseball.
Retroactive Skill to Skill Transfer of Learning
A skill that you have learnt previously is altered by a new skill that you learn. Eg. The skill of shooting in basketball will be negatively affected when an athlete learns to shoot in netball.
Theory to Practice Transfer of Learning
Refers to transferring knowledge of sport or skill into the actual performance. Eg. A coach shows/tells you what to do and you put it into action (AFL).
Training to Competition Transfer of Learning
To increase the positive transfer between practice and competition, the practice should imitate the competitive situation, by incorporating into the training session:
- The aspects of the skill
- The context of the skill
- The perceptual stimuli (visual, proprioceptive, auditory cues, eg. The crowd, uniform)
- The time critical nature of making decisions and responding to those stimuli.
Considering the Type of Movement Analysis
- The aim or purpose of the analysis
- The need to assess the product (what the outcome is) or the process (how the action is performed) of the motor skill
- Skill level of performers/athletes
- Environment that the analysis will be performed in
The Motion Analysis Model (Knudsen and Morrison Model)
- Preparation
- Observation
- Evaluation
- Intervention
- Re-observation
The Motion Analysis Model Aim
Primary aim is to identify errors that limit performance or prevent injury and is undertaken during the ‘evaluation’ phase of motion analysis.
The Motion Analysis Model Three Main Purposes of Feedback
- Provide info about performance
- Reinforce aspects of movement performed
- Motivate athlete to strive towards their goals
The Motion Analysis Model Augmented Feedback
Extra info given about performance of skill that cannot be identified by the athlete. Provided as visual, verbal, written or kinaesthetic. Not presented continuously or immediately after performance. Learners are encouraged to self evaluate with inherent feedback.
Descriptive Augmented Feedback
Identifies errors
Prescriptive Augmented Feedback
Identifies errors and a means to correct them
Visual Cues
Demonstrations, visual aids and enhancement of visual environment
Verbal Cues
A concise phrase directing attention to important features in the environment, or prompts performers to attend to key components of the skill.