Module 8 Flashcards
OpenGL uses__________ for transformations.
4 x 4 matrix
The product of a matrix with another matrix is quite a bit more involved in computer graphics
true
If w == 1, then the vector (x,y,z,1) is a position in ______
space
If w == 0, then the vector (x,y,z,0) is a _______
direction
Rotation matrix = z are all in
top left
Rotation matrix = y are all
scattered
Rotation matrix = x are all in
center
The glBufferSubData() updates a subset of a buffer object’s data store, the offset parameter required by the function specifies the
The offset of the last element of the data
The offset address where all data will be placed
Offset of the data store where data replacement will begin
The offset where the type of primitive is located
Offset of the data store where data replacement will begin
The glVertexPointer(), glColorPointer() and the glNormalPointer() are functions that operates in parallel altogether to render an object.
True
All arrays for vertex, color and indices can be stored on a single Vertex Buffer Object.
True