Module 8 Flashcards

1
Q

OpenGL uses__________ for transformations.

A

4 x 4 matrix

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2
Q

The product of a matrix with another matrix is quite a bit more involved in computer graphics

A

true

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3
Q

If w == 1, then the vector (x,y,z,1) is a position in ______

A

space

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4
Q

If w == 0, then the vector (x,y,z,0) is a _______

A

direction

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5
Q

Rotation matrix = z are all in

A

top left

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6
Q

Rotation matrix = y are all

A

scattered

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7
Q

Rotation matrix = x are all in

A

center

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8
Q

The glBufferSubData() updates a subset of a buffer object’s data store, the offset parameter required by the function specifies the

The offset of the last element of the data

The offset address where all data will be placed

Offset of the data store where data replacement will begin

The offset where the type of primitive is located

A

Offset of the data store where data replacement will begin

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9
Q

The glVertexPointer(), glColorPointer() and the glNormalPointer() are functions that operates in parallel altogether to render an object.

A

True

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10
Q

All arrays for vertex, color and indices can be stored on a single Vertex Buffer Object.

A

True

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