Introduction to Computer Graphics and Visual Computing Flashcards
Mathematics and Algorithms that define 2D and 3D Geometric Objects
Geometric Modeling
Methods for creating graphics data via user input
Human Computer Interaction
Math, physics and algorithms that specify how light interacts with matter
Lighting and Shading
Algorithms that take geometry, lighting, shading and viewing information
and generate an image
Rendering
Techniques for visually communicating and exploring scientific, medical or
abstract data
Visualization and Visual Analytics
Study of how humans perceive light and information
Perception
Using physics to make models move
Simulation
Designing software and hardware systems to implement graphics
algorithms
Software and Hardware
is an American computer scientist and Internet pioneer, widely regarded
as a pioneer of computer graphics.
Ivan Edward Sutherland
Lossy, jaggies when
transforming, good for
photos.
Raster
Non-lossy, smooth when
scaling, good for line art and
diagrams.
Vector
the operation of most video
monitors was based on the standard
cathode-ray tube (CRT) design
have become significantly more popular due to their reduced power consumption and thinner designs
flat-panel displays
the frequency at which a picture is redrawn on the screen is referred to as the
refresh rate
how long they continue to emit light (that is, how long it is before all excited electrons have returned to the ground state) after the CRT beam is removed.
persistence
is defined as the time that it takes the emitted light from the screen to decay to one‐tenth of its original intensity
persistence
The maximum number of points that can be displayed without overlap on a CRT is referred to as the
resolution
The most common type of graphics monitor employing a CRT is the
raster-scan display