Module 7 Flashcards

1
Q

Three Phases of Project Management

A

Planning, Scheduling, Controlling

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2
Q

Project Organization

A

organization formed to ensure that programs (projects) receive proper management and attention

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3
Q

Work Breakdown Structure

A

a heirarchal description of a project into more and more detailed components

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4
Q

Work Breakdown Structure Levels

A

1 Project
2. Major tasks in the project
3. Subtasks in major tasks
4. Activities to be completed.

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5
Q

Gantt Chart

A

planning charts used to schedule resources and allocate time

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6
Q

Waterfall (Project Management)

A

Projects that progress smoothly in a step by step manner until completed

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7
Q

Agile (Project Management)

A

Ill-defined projects requiring collaboration and constant feedback to adjust to project unknowns

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8
Q

Program evaluation and review technique (PERT)

A

a project management technique that employs three time estimates for each activity

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9
Q

Critical Path Method

A

a project management technique that only used one time factor per activity

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10
Q

6 Steps to PERT and CPM

A
  1. Define project and prepare work breakdown structure
  2. Develop relationships among the activities - decide order
  3. Draw the network connecting activities
  4. Assign time and cost estimates
  5. Compute the longest time path (Critical Path)
  6. Use network to plan, schedule, monitor and control
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11
Q

Activity on Node

A

network diagram which nodes designate activities

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12
Q

Activity on Arrow

A

network diagram which arrows designate activities

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13
Q

Critical Path Analysis

A

a process that helps determine a project schedule

Determines the longest path through a network

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14
Q

Forward Pass

A

a process that identifies all the early times

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15
Q

Backward Pass

A

identifies the late start and finish times

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16
Q

Slack Time

A

Slack is the length of time an activity can be delayed without delaying the entire project

17
Q

What are activities with zero slack?

A

Critical activities (on the critical path)

18
Q

Optimistic Time

A

the best activity completion time that could be obtained in a pert network

19
Q

Pessimistic Time

A

the worst activity time that could be expected in a pert network

20
Q

most likely time

A

the most probable time to complete an activity in a pert network

21
Q

Crashing (Project Management)

A

shortening activity time in a network to reduct time on the critical path so total completion time is reduced