Module 3.1 Flashcards

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1
Q

What is Acceleration?

A

The rate of change of velocity

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2
Q

What is Average speed?

A

Distance over time for the entire region of interest.

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3
Q

What is Braking distance?

A

The distance travelled between the brakes being applied and the vehicle coming to a stop. It is affected by the vehicle and road conditions.

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4
Q

What is Displacement?

A

The direct distance between an object’s starting and ending positions. It is a vector quantity and so has both a direction and a magnitude.

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5
Q

What is Displacement-Time graphs?

A

Plots showing how displacement changes over a period of time. The gradient gives the velocity. Curved lines represent an acceleration.

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6
Q

What is Free-fall?

A

An object is said to be in free fall when the only force acting on it is the force of gravity.

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7
Q

What is Instantaneous Speed?

A

The exact speed of an object at a specific given point.

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8
Q

What is Projectile motion?

A

The motion of an object that is fired from a point and then upon which only gravity acts. When solving projectile motion problems , it is useful to split the motion into horizontal and vertical components.

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9
Q

What is Reaction time?

A

The time taken to process a stimulus and trigger a response to it. It is affected by alcohol, drugs and tiredness.

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10
Q

What is Stopping distance?

A

The sum of thinking distance and braking distance for a driven vehicle.

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11
Q

What is Thinking distance?

A

The distance travelled in the time it takes for driver to react. It is affected by alcohol, drugs and tiredness.

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12
Q

What is Velocity-time graphs?

A

Plots showing how velocity changes over a period of time. The gradient gives acceleration. Curved lines represent changing acceleration.

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13
Q

What is Velocity?

A

The rate of change of displacement. It is a vector quantity and so has a direction and magnitude.

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14
Q

Describe how the terminal velocity of an object can be determined using light gates.

A
  • Set up the light gates vertically and measure the distance between them.
  • Connect them to a data logger and then release an object from rest above them, measuring the time it takes for the object between the two gates.
  • Using the time and the known distance, you can calculate the velocity of the falling velocity.
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15
Q

Describe how light gates can also be used to investigate conservation of momentum.

A
  • Place two cats on a linear air track (to reduce friction) with repelling magnets so that they do not stick together.
  • Attach a card to the top of each cart so they break the beams of the light gates when they pass.
  • Keep one cart stationary and push the other towards it, measuring its velocity before the collision.
  • Then measure the velocity of both carts after the collision and calculate the momentum before and after.
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16
Q

Describe the experiment in which one can determine ‘g’ using an electromagnet.

A
  • An electromagnet holds a steel ball suspended a measured distance above a surface, then start the timer when the electromagnet is deactivated, and stop it when the surface is hit.
  • As the ball was initially resting, u=0

Use SUVAT equations:
s= ut + 0.5at^2

  • Calculate ‘a’ which is equal to ‘g’