MODULE 3 Flashcards

1
Q

Conceptualizing design:

A

Finishing vague ideas about proposed products in terms of feasibility, desirability, and usefulness

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2
Q

Assumption:

A

Taking something for granted when it requires more investigation

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3
Q

Claim:

A

Stating something to be true when it’s up for debate

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4
Q

Analyzing the problem space:

A
  • What’re the problems of an existing design?
  • What’re the reasons behind these problems?
  • How will the proposed design solve these problems?
  • How will the proposed design change the ways of doing things?
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5
Q

Benefits of conceptualizing:

A
  • Orientation
  • Open-minded
  • Common ground
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6
Q

Conceptual model:

A

Description of how a system operates so designers can straighten out their thoughts

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7
Q

_____ provides a strategy and framework of concepts and their interrelations

A

Conceptual model

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8
Q

Components of a conceptual model:

A
  • Specifying metaphors
  • Understanding concepts
  • Understanding relationship between concepts
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8
Q

Interface metaphors:

A

Interface designs that are similar to a physical entity

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9
Q

Pros of interface metaphors:

A
  • Makes learning new systems easier
  • Helps users understand the underlying conceptual model
  • Innovative and accessible
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10
Q

Cons of interface metaphors:

A
  • Breaks cultural rules
  • Constrain designers
  • Conflicts with design principles
  • Forces users to understand the system only in metaphors
  • Designers might use bad parts of bad existing designs
  • Limits imagination
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11
Q

Interaction types:

A
  • Instructing
  • Conversing
  • Manipulating
  • Exploring
  • Responding
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12
Q

Direct manipulation properties:

A
  • Continuous representation
  • Physical actions and button pressing
  • Rapid reversible actions
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13
Q

Pros of direct manipulation:

A
  • Easy to understand
  • Carry tasks quickly
  • Retain concepts
  • Error messages rarely needed
  • User confidence
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14
Q

Cons of direct manipulation:

A
  • Metaphors can be considered literally
  • Not all tasks can be described by objects
  • Some tasks are better achieved through delegating
  • Covers screen space
  • Using a mouse can be a bit of a drag (pun intended)
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15
Q

Interaction type:

A

What the user does when interacting with a system

15
Q

Which interaction style to choose:

A
  • Direct manipulation for “doing” tasks like drawing
  • Issuing instructions for repetitive tasks like spell-checking
  • Conversing for finding information
  • Hybrid for multiple ways of carrying out the same action
16
Q

Framework:

A

Concepts or questions that provide advice for designing user experience to evoke certain responses

16
Q

Interface style:

A

The interface that supports the interaction type

16
Q

Theory:

A

Explanation of a phenomenon

16
Q

Visions:

A

How society can use next generation technologies