MODULE 2 Flashcards
1
Q
Double diamond phases (+description):
A
- Discover: Gather insights about the problem
- Define: Make a brief of the challenges
- Develop: Come up with solutions and test them
- Deliver: Finish the project
2
Q
User-centered approach is based on (+description):
A
- Early focus on users and tasks: Studying user behavior and attitudes
- Empirical measurement: Observing how users react to prototypes
- Iterative design: Testing > Finding problems > Fixing problems > More testing…etc.
3
Q
Interaction design approaches:
A
- User-centered design
- Activity-centered design
- System design
- Genius design
3
Q
Degrees of user involvement (+description):
A
- Full time: Constant but lose touch
- Part time: Patchy and stressful
- Short term: Inconsistent
- Long term: Consistent but lose touch
4
Q
Interaction design activities:
A
- Discover requirements
- Design alternatives
- Prototype
- Evaluate
4
Q
Sub activities of designing alternatives (+description):
A
- Conceptual design: Just an abstraction of how people interact with a product and related concepts
- Concrete design: Details of the product like colors, sounds, and images
5
Q
Evaluating:
A
Determining the usability of a product
5
Q
Prototyping:
A
Designing the looks, feel, and behavior of a product
6
Q
Integrating interaction design activities with agile software development is promising due to:
A
- Tight iterations
- Using feedback
- Handling emergency requirements
- Balancing flexibility and structure