Module 2 - Foundations of Gto Flashcards

(9 cards)

1
Q

Why do I need to have complete air (no pair no draw) in my turn bet range?

A

If I don’t have air but only “natural bluffs” like draws and value, I’m more exploitable.

If the draws hit I have very little bluffs.

If they don’t, I have blockers to villian’s folding range.

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2
Q

What types of hands GTO likes to turn into a bluff?

A

Complete air, low pairs and low pocket pairs.

The latter two of those can stuck an opponent when they hit trips/two pair.

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3
Q

What mistake people do with their draws? What should I do with draws? Why?

A

Always bet their draws; I should mix it up with the draws (put some in my check range and some in my bet range).

If I always bet my draws, turn goes check/check and river completes the draws, my range is very weak.

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4
Q

What mistake do people make with nutted hands? What should I do?

A

Always bet/raise. In order to be balanced I have to check those at some frequency. In position on the flop I mostly bet nutted hands but sometimes check.

Also, I should put nutted hands not only in my check range(and of course big bet range) but if I have a small betting range I can add nuts at some frequency to this range.

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5
Q

What bet sizing does solver utilize that I barely use?

A

Overbet both as value and as a bluff

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6
Q

Why is making loose calls with bluffcatchers like fourth lair is a pillar of GTO play?

A

Because in GTO world, we have to make those calls in order to not be exploited.

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7
Q
A
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8
Q

What’s the point of floating with weaker hands? Why is this a pillar of GTO play?

A

So I can have some hands to bluff the next street with.

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9
Q

Name all the pillars of GTO play

A
  1. Bluffing with air/low pairs sometimes
  2. Slowplaying sometimes with nutted hands
  3. Using big sizes sometimes
  4. Calling very weak bluffcatchers at some frequency
  5. Floating with weak hands on flop/turn
  6. Mixing it up with draws (sometimes check sometimes bet)
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