Models Flashcards

1
Q

Flow model

A

Anxiety
Arousal
flow
control
relaxation
bordem
apathy
worry
AAFCRBAW
CHALLENGE LEVEL DOWN THE SIDE
SKILL LEVEL ALONG THE BOTTEM

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2
Q

Adventure Experiance Paradigm

A

Devestation and disaster
misadventure
peak adventure
adventure
exploration and experementation
competence along the bottem
difficulty along the side

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3
Q

Exploration and experimentation

A
  • where the task is easy
  • the individual may find time to pause or experiment with the task
    -an example could be absailing down a rockface, being calm, relaxing and being able to stop and take a photo
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4
Q

Adventure

A
  • an experence where the individual is placing themselves at risk and when the outcome is uncertain
  • a climbers attention becomes more focussed on climbing, they become more awear of wether or not they can climb the route or not.
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5
Q

Peak adventure

A

The difficulty of the task is equal the the competence of an individual creating optimal arousal, resulting in maximal performance

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6
Q

Misadventure

A
  • a state of mind where the imidiate reactions are negative rather than positive
  • the challenge becomes to difficult for the individual
  • it may also be social, emotional, or financhal
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7
Q

Devastation and disaster

A
  • The degree of dificulty is far greater than that of an individuals competence
  • an extension of misadventure where harm or death my result.
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