Models Flashcards
1
Q
Flow model
A
Anxiety
Arousal
flow
control
relaxation
bordem
apathy
worry
AAFCRBAW
CHALLENGE LEVEL DOWN THE SIDE
SKILL LEVEL ALONG THE BOTTEM
2
Q
Adventure Experiance Paradigm
A
Devestation and disaster
misadventure
peak adventure
adventure
exploration and experementation
competence along the bottem
difficulty along the side
3
Q
Exploration and experimentation
A
- where the task is easy
- the individual may find time to pause or experiment with the task
-an example could be absailing down a rockface, being calm, relaxing and being able to stop and take a photo
4
Q
Adventure
A
- an experence where the individual is placing themselves at risk and when the outcome is uncertain
- a climbers attention becomes more focussed on climbing, they become more awear of wether or not they can climb the route or not.
5
Q
Peak adventure
A
The difficulty of the task is equal the the competence of an individual creating optimal arousal, resulting in maximal performance
6
Q
Misadventure
A
- a state of mind where the imidiate reactions are negative rather than positive
- the challenge becomes to difficult for the individual
- it may also be social, emotional, or financhal
7
Q
Devastation and disaster
A
- The degree of dificulty is far greater than that of an individuals competence
- an extension of misadventure where harm or death my result.