modelling and simulation Flashcards

1
Q

Principle

A

target system has no clear boundary → model is well defined (only part of target system) → simulation → purpose

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2
Q

models of systems

A

represent a selected part of the world

  • models of phenomena: represent all general feautres of the world
  • models of data: corrected and idealised raw data
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3
Q

models of theory

A

represent a theory

- interprets law of a theory

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4
Q

model types

A

no accepted categorization of models & broad range of applications

  • physical models
  • mathematical models: described and solved analytically
  • computational models: algorithmic and implemented into computer
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5
Q

simulation

A
  • solve equations for which it is not possible to derive results or solve them analytically
    → bone stiffness, blood flow velocity
  • used in connection with dynamic models
  • aim: solve equation of motion to represent time-evolution of target system
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6
Q

purposes of simulations

A
heuristic purposes
- represent information to ourselves & communicate knowledge to others
predicting purposes
- behaviour of systems under particular set of circumstances
- used for prediction 
understanding purposes
- understand systems and their behaviour
- use existing data, to answer questions
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7
Q

computer models

A

similar to physical models

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8
Q

computer simulation definitions

A

narrow definition: run on a computer, step-by-step methods to explore approximate behaviour of mathematical model
broad definition: comprehensive method to study systems
- choose a model → implementation → calculation output → visualizing; analysing results
alternative definition: any system that is believed or hoped to have dynamical behaviour that is similar enough to some other system, also performed using real physical models

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9
Q

equation-based simulation

A
  • based on mathematical model → global differnetial equations describe the system’s behaviour
  • most common in physical and other sciences
  • associated with physical theories
  • can be particle-based (interaction of n-discrete bodies) or field-based (time evolution of a continous medium/field)
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10
Q

agent-based simulation

A
  • represent behaviour of discrete agents

- most common in social and behavioural sciences

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11
Q

multiscale simualtion

A
  • hybrids of different kinds of modelling methods
  • couple together modelling element form different scales of description
    → bone remoddling
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12
Q

monte carlo simulation

A
  • use randomness to calculate properties of mathematical model
  • random sampling to obtain results
  • useful where underlying mechanism are not well understood
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13
Q

Verification and Validation definition

A

addresses correctness of numerical solution → solving chosen equations correctly
- determining wheter output of simulation approximates true solution
principle strategy: compare equations and results

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14
Q

solution verification

A
  • verifies that output approximates true solution
  • code verification: code carries out intended algorithm
    → comparison of computed output with analytical solutions
    → inadequate: bc simualtions often used where no analytical solution exists
  • indirect techniques available: checking discretisation dependency
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15
Q

validation

A
  • detemining whether chosen model is good enough to represent real word system
  • comparing model output with observable data
    → difficult: data are typically spare
  • testing subsystems and comparing results to experiments
    → use simulation to generate missing data
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16
Q

simulation and experiments

A
  • accurately mimicking complex phenomenon → what-if experiments = in silico experiments
17
Q

clinically relevant computer simulation

A
  • spatial and temporal resolution very limited in patients
  • computer models require input data that is not available
  • time-lapse imaging: might be used to at least derive some of these missing model inputs
    → principle: several images taken over time
18
Q

equation-based simulation

example of particle-based and field-based simulation

A
  • particle-based: n discrete elements and a set of differential equations governing their interaction.
  • field-based: set of equations governing the time evolution of a continuous medium or field.
19
Q

spatial and temporal limitations

A

spatial limitations: targeted structures are far away

temporal limitation: measurement with i.e. radiation is not always possible