Computing Fundamentals Flashcards

1
Q

Definition Computing

A

= performing calculations in accordance with effective methods

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

first generation computers

A

built in 1940 & 1950s
- enormous machines
- constisting several thousand vacuum tubes
- fraction of power of the computer today
ENIAC and colossus

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

second generation computers

A
  • transistors replace vacuum tubes form mid 1950s

- small, use little power → smaller, faster & more reliable machines

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

third generation computers

A
  • integrated circuits introduced in 1960
  • massive increase in computational storage → integration of >billion of transistors
  • keyboard, monitors and operating system
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

fourth generation computers

A
  • microprocessor → single chip contains all computer components
  • thousands of integrated circuits on single chip
  • smaller and faster machines → home computers form mid-1970s
    Intel P4004, Apple II
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

von Neumann architecture

A
  • earliest computer manual rewiring for solving different problem
  • today: general purpose → variety of programs can be run
  • stores data and instructions in same memory
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

computer hardware components

A
  • central processing unit: interacts with main memory; execute program instructions
  • main memory: stores programs, operations & results of calculations
  • bus: informaition flow
  • different controler: output
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

central processing unit CPU

A

Arithmetic/logic unit: makes calculations and decisions
Control unit: controls processing steps and transfer
Register: provides small and fast amount of memory

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Main memory

A
  • different memory locations with unique addresses → to call stored variable
  • every address housed by 1 byte (8 bit)
  • larger values stored in consecutive memory locations
  • volatile → main memory stores information when it is used
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

secondary memory

A

permanent memory, non-volatile, not as fast as main memory

  • hard disc: based on magnetic media
  • USB: consists integraed circuits
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

peripheral devices

A

connecte to the bus via controller

  • input devices: keyboard, mouse, camera
  • output devices: monitor, printer, speaker
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Fetch - decode- execute- cycle

A
  • Fetch: CPU fetches instruction form main memory
  • Decoding: defines what kind of instruction needs to be executed
  • Execute: only small caluclation performed at a time
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

theoretical computing machines

A

definition: abstract models of computing, eveloped to understand and treat computing and its limits by mathematical means

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Entscheidungsproblem

A

Hilbert: Is there some mechanical procedure for answering all mathematical problems, belonging to some broad-ranging, well-defined class?
Turing: Is there an universal algrithm for deciding whether a Turing machine will ever stop? → no Turing machine exists

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Turing machine

A

primitive model of mechanical device with same basic capabilities as human computer

  • simple & useful abstract model of computation
  • generally enough to embody computer program
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Turing machine components

A
  • Tape: no lenght limit, act as memroy, squares ( can be written with symbols)
  • Tape head: can read and write symbols on tape & moves tape or moves along tape
  • control unit: transition or program logic & state register
17
Q

formal definition of touring machine

→ 7 touple

A

Q is a finite set of states → e.g. Q = {A, H}
q0 ∈ Q is the initial state → e.g. A
F ∈ Q is a set of halt or final states → e.g. F = {H}
Γ is a finite set of tape symbols → e.g. Γ = {0,1, ☐}
b ∈ Γ is the blank symbol → e.g. b = ☐
Σ ⊂ Γ is a set of input symbols → e.g. Σ = {0,1}
δ is the transition function

18
Q

Mathematicel idealisation of Turing Machine

A
  • unlimited nature of input, calculation space & output

- ideal approximation by today’s computer

19
Q

Church-Turing-Thesis

A
  • machines of this type can perform any mechanical operation

- Turing machine does define what is meant by algorithmic procedure

20
Q

Universal Turing Machine

A
  • coding instructions of arbitrary Turing machine T into a string of 0s and 1s → represented on a tape
  • Tape used as intial part for some particular Turing machine U
  • U = universal Turing machine → simulate arbitrary Turing machine
21
Q

increment program counter

A

The program counter is a register that contains the address of the next instruction to be executed

22
Q

How are the two states of the Turing machine defined and through what action does the state change from one to the other?

A

𝑄 is a finite set of states, e.g. Q={𝐴,𝐻}, and defined by the programmer/application.
𝛿 is the transition function and defines the state changes.