MIDTERM Lesson 3 Flashcards

1
Q

___________ is the interaction between a user and a product which often involves elements like aesthetics, sound, motion, and many more.

A

Interaction design or IxD

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2
Q

This is the practice of designing interactive digital products, environments, systems, and services. In other words, ________ is simply the design interaction between products and users.

A

Interaction design

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3
Q

According to the ______________, interaction design or IxD is what defines the behavior and structure of interactive systems to create a connection between a user and technology. In other words, it is the one responsible in allowing you to interact or connect to your device through clicking, swiping, tapping, or typing.

A

Interaction Design Association (IxDA)

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4
Q

TRUE OR FALSE:
The IxD is a goal-directed, problem solving activity informed by target domain, materials, cost, feasibility, and its intended use. It is a creative activity and a decision-making activity to balance trade-offs. IxD is also a representation of a plan for development and a set of alternatives and successive elaborations.

A

TRUE

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5
Q

The term “interaction design” is first coined by ___________ and _________ in the mid-1980s.

A

Bill Verplank and Bill Moggridge

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6
Q

For __________, this term was an adaptation of the computer science term “user interface design” for the industrial design profession

A

Bill Verplank

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7
Q

For ___________, this term was an improvement of the soft-face (in which he had coined in 1984 as a referral to the application of. industrial design to software-containing products).

A

Bill Moggridge

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8
Q

__________ first developed one of the earliest programs in design for interactive technologies called the Visible Language Workshop back in 1975.

A

Muriel Cooper

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9
Q

The next program to be developed after the Visible Language Workshop was called the ____________ created by __________ back in 1979 at the NYU which was later head by Red Burns. After a few years, the first academic program for IxD was established at the Carnegie Mellon University in 1994 officially called as the “Interaction Design”.

A

Interactive Telecommunications Program;
Martin Elton

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10
Q

By 2001, an institute for IxD was founded by ___________ in Northern Italy dedicated entirely for interaction design. This institute was called the Interaction Design Institute Ivrea.

A

Crampton Smith

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11
Q

Methodologies of IxD:

This methodology is also called the Goal-Directed Design. The goal-directed design was developed by Alan Cooper as a user-centered method to address situation wherein different users of a proposed product express their desire for some aspects of the product. This methodology describes a six-step process in talking to users, analyzing what they want, and decision-making whether users will be satisfied with the same interfaces or not.

A

Goal-Oriented Design

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12
Q

These are not based on one user. However, these embody a specific behavior pattern and goal that is seen during interviews of end-users.

A

Personas (archetypical user models)

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13
Q

This embodies what individuals do, in what order do they do it, and how does an individual relate to another through their workflows.

A

Workflow

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14
Q

It defines the requirements for each persona, the data they need to see, and the functional needs they have for working with this data.

A

Requirements Definition

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15
Q

It involves the sketching of the layout before the input of other details, planning of How the interface will look like.

A

Framework Definition

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16
Q

A detailed form and behavior specifications for the interface-based principles, patterns, and practices.

A

Design

17
Q

Where the coding begins based on the given specifications

A

Development

18
Q

This method determines if the interface is usable by the user and if the ease-of use is present. __________is the outcome of a user-centered design process which examines why and how a user will adopt a product and seeks to evaluate that use.

A

Usability

19
Q

According to ___________, usability is described as the quality attribute to determine how usable an interface is.

A

Jacob Nielsen

20
Q

Characteristic of usable products:

  • whether users can complete their goals with a high degree of accuracy that comes from the support provided to users when the users work with the product.
A

Effectiveness

21
Q

Characteristic of usable products:

  • the speed of the product being used by the user.
A

Efficiency

22
Q

Characteristic of usable products:

  • this refers to the level of engagement a system offers to a user by making it look user-friendly.
A

Engagingness

23
Q

Characteristic of usable products:

  • minimizing occurrences of errors to ensure a quick recovery from an error and allow the user to finish whatever the user is doing with the system.
A

Error Tolerance

24
Q

Characteristic of usable products:

  • giving the users a platform that is easy to use and easy to learn
A

Ease of Learning

25
Q

The __________ is a method that helps convey aspects like the emotional responses of users, creative influences, and motivational and learning influences.

A

affective interaction design

26
Q

An example of this method is by using animations and sound for better communication and interaction between the product and the user. This method increases perceptions of the usability of the product.

A

Affective interaction design

27
Q

___________ are what provide vocabularies to further evaluate and modify design solutions. This offers a lightweight approach in analyzing the quality of a design rather than giving a detailed description. This method provides high- level descriptions of the interface and the interaction of the user which includes consistency and viscosity. It aids the creation of new designs using a design maneuver that changes the design of a particular dimension.

A

Cognitive dimensions

28
Q
A