MIDTERM Flashcards

1
Q

It is seen as the mediator between the user and the system.

A

Interface

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2
Q

System that can rely in the multiple of human multiple channel(?)

A

Bimodal

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3
Q

It is the idea of building components of computer that will allow you to rebuild a more complex system.

A

Bootstrapping

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4
Q

Allows a single computer to support multiple computers.

A

Time-sharing

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5
Q

________ are used to teach new concepts with the terms which are already
understood.

A

Metaphors

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6
Q

It’s goal is to create a computing infrastructure that fill our physical environment so much that we do not notice the computer any longer.

A

Ubiquitous computing

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7
Q

_______ is top layer which is popular for exchanging information in the HTML-mark-up notation.

A

World Wide Web

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8
Q

According to him, the term Interaction Design was an adaptation of the computer science term “user interface design” for the industrial profession.

A

Bill Verplank

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9
Q

IxDA stands for:

A

Interaction Design Association

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10
Q

It allows the user to evaluate the internal state of the system by means of its perceivable representation at the interface.

A

Observability

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11
Q

It is the ability to support more than one task of the user system dialog interaction at a time.

A

Multithreading

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12
Q

_________ refers to the diversity of ways in which the user and the system exchange information.

A

Flexibility

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13
Q

__________ ensure that the system allows a user to perform task he needs and in an expecting way.

A

Task conformance/conference

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14
Q

It is the ability of a system to recover in case of an error.

A

Recoverability

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15
Q

Design in an executable programming language in testing different components.

A

Coding and unit testing

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16
Q

Di ko sure:
Consists of technical view and sometimes insufficient

A
17
Q

Di ko sure:
Work of the system after the system is released.

A

Beta(?); Prototype(?)

18
Q

Original na nasa note:
Easy to learn something, it could be Ease of Learning

//Pero ang sagot na nakalagay ay Learnability
Learnability revolves around the features of an interactive system that allow novice users to understand how to use it at first and then how to attain a maximal level of performance.

A

Could be Ease of Learning or Learnability
Pwede din Usability, hulaan mo na lang

19
Q

Archetypes

A

Personas

20
Q

Refers to the level of engagement a system offers to a user by making it look user-friendly.

A

Engagingness

21
Q

Can be used to create visual…

A

Sketchpad

22
Q

Sketching of the layout before the input of other details.

A

Framework Definition

23
Q

Requirements for each personas

A

Requirement definition

24
Q

Provides vocabularies to further evaluate and modify design solutions.

A

Cognitive Dimension

25
Q

For him, the term interaction design was an improvement of the soft-face…

A

Bill Moggridge

26
Q

It deals with the time needed for the system to communicate with the user.

A

Responsiveness

27
Q

Who developed the goal-directed design?

A

Alan Cooper

28
Q

It is the ability to transfer the control for task execution between system and user.

A

Task migratability

29
Q

It contributes towards flexibility of the system by letting a user choose which action best suits his needs.

A

Substitutivitty

30
Q

Di ko sure:
…clear understanding of human task performance and cognitive processes is important.

A

Possible answers:
Interactive System
Software Life Cycle

If wala, iyaq ka na :<