Midterm I Flashcards

1
Q

Define skill

A

the ability to bring about some end result with maximum certainty and minimum outlay of energy, or of time and energy

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2
Q

All skills involve

A

Perceiving the environment, deciding what, how and when to move, producing the movement

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3
Q

Open skill

A

the environment is variable and unpredictable during the action

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4
Q

Closed skill

A

the environment is stable and predictable

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5
Q

Discrete skill

A

have an easily defined beginning and end (brief duration)

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6
Q

Serial skill

A

a group of discrete skills strung together to make up a new, more complicated skilled action

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7
Q

Continuous skill

A

continuous skills have arbitrary beginning and end points, the behaviour flowing for minutes or hours

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8
Q

Constant error

A

the signed difference of a score on a given trial from a target value; a measure of bias for that trial

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9
Q

Absolute error

A

the average absolute deviation of each of a set of scores from a target value; a measure of overall error

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10
Q

Variable error

A

the standard deviation of a set of scores about the subject’s own average (CE) score; a measure of movement consistency

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11
Q

Root mean square error (continuous task)

A

Root of the average of squared deviations of a set of values from a target value

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12
Q

Stimulus ID (perception)

A

sensory input is detected and identified, representation of important info is created

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13
Q

Response selection (decision)

A

response alternatives are evaluated and one (if any) selected

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14
Q

Response programming (action)

A

motor system is organized to produce movement, also known as movement planning

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15
Q

Reaction time

A

a measure of information processing, elapsed time between sensory stimulation (stimulus) and motor behaviour

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16
Q

Donders stages of processing

A

Simple RT, Go/no-go task, Choice RT, Go/No-go – Simple = stimulus ID, `Choice RT – Go/no-go = response selection

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17
Q

Hicks law

A

choice RT increases by the same amount every time the SR pairs double, RT ~ LOG2(#SR pairs)

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18
Q

SR compatibility

A

the extent to which the stimulus response it evokes are connected in a natural way

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19
Q

Practice

A

experience with a task can reduce RT delays caused by an increase in SR pairs and by SR incompatibility

20
Q

Spatial/event anticipation

A

knowing what/where something is going to happen

21
Q

Temporal anticipation

A

knowing when something is going to happen

22
Q

Major benefit of anticipation

A

can reduce “RT” to almost zero (or negative, think false start)

23
Q

Major risk of anticipation

A

plan/program the wrong movement and as a result, end up in a disastrously wrong position

24
Q

Short term sensory store

A

very brief (<1s) for vast amounts of sensory information, only some which gets processed further

25
Q

Short term memory

A

also called working memory – smaller capacity for information for a few minutes, requires attention/rehearsal to retain (most effortful form of memory)

26
Q

Long term memory

A

well learned information collected over a lifetime – practically limitless (everything you know), with practice information moves from STM to LTM

27
Q

Attention

A

An ability, intention, limited

28
Q

Parallel processing

A

handling two or more streams of information at the same time

29
Q

Stroop effect (PP)

A

competition between the response to the color word and ink colour

30
Q

Cocktail party effect (PP)

A

when you are engrossed in one conversation in a noisy environment but automatically hear when someone somewhere else says your name - shows there is parallel processing and that streams of information are being processed without explicit attention

31
Q

Inattentional blindness

A

when our attention is absorbed by one stimulus stream and as a result we are “blind” to other information

32
Q

Sustained attention

A

after a period of time the task of concentrating on a single target of our attention becomes a progressively more difficult chore

33
Q

Controlled response selection

A

IP is voluntary, slow, sequential, attentionally demanding

34
Q

Automatic response selection

A

IP is non-conscious, fast, parallel, low attentional load

35
Q

Psychological refractory period

A

the delay in responding to the second of two closely spaced stimuli

36
Q

Double simulation paradigm (PRR)

A

Grouping: both stimuli detected as a single event and organize a single, more complicated action in which both limbs respond simultaneously

37
Q

Perceptual narrowing

A

the narrowing of attentional focus as arousal goes up

38
Q

Cue-utilization hypothesis

A

explanation of low/high arousal effects on performance

During high arousal – narrow perceptual field

39
Q

Exteroception

A

provides sensory information about the environment that comes primarily from outside the body (big five)

40
Q

Proprioception

A

provides sensory information about the state of the body that comes primarily from muscles, joints and movements

41
Q

Vestibular apparatus

A

sense organs in inner ear – balance, posture and head movement

42
Q

Joint receptors

A

receptors around joint – extreme positions of the joints

43
Q

Muscle spindle

A

sense receptors in muscles that provide information about changes in muscle length (driving force of reflex)

44
Q

GTO

A

sense receptors located at muscle/joint junction that provide information about muscle force

45
Q

Cutaneous receptors

A

sense receptors located in the skin that provide information about pressure and T