Final Flashcards

1
Q

Ability

A

Stable enduring trait (primarily genetically determined) underlying skilled behavior, largely unmodified by practice.

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2
Q

Skill

A

capability developed as a result of practice (proficiency in performing a given task)

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3
Q

General Motor Ability Theory (McCloy, Brace)

A

o A single, inherited motor ability is responsible for all skill performance

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4
Q

The Specificity Hypothesis (Henry)

A

There are many specific independent motor abilities that underlie motor performance, performance on any given task are different from nearly every other task, abilities needed for one task are different from nearly every other task

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5
Q

Grouping of Abilities

A

Abilities are independent, but the performance of different has may share common underlying abilities

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6
Q

Motor learning

A

A set of processes associated with practice or experience leading to relatively permanent gains in the capability for skilled performance

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7
Q

Learning….

A

affects capability, results from practice, is not directly observable, requires relatively permanent changes

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8
Q

Limitations of performance curves

A

Measure performance not learning, don’t necessarily characterize progress in ‘relatively permanent changes in capability’, mask between-subject effects, mask between within-subject effects (variability within one individual), when performance approaches the best possible then performance curves are no longer sensitive to learning

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9
Q

Transfer of learning

A

Performance in one task contributes to performance in some other task

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10
Q

Specific transfer

A

Learning for a very specific task, most useful for closed skills (ex. Free throw)

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11
Q

General transfer

A

learning for a task where the skill can be executed in different settings, most useful for open skills (ex. Basketball jump shot)

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12
Q

Near transfer

A

goal skill is similar to training task (free throw to jump shot)

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13
Q

Far transfer

A

goal skill is quite different from the original practice setting (learning to run, jump throw in school, and applying these to high school track and field)

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14
Q

What are the principles of practice?

A

repetition is not practce, specificity of practice, learning vs performance

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15
Q

What are benefits of practice

A

Perceptual skills, attention, motor programs

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16
Q

Fitts stages

A

cognitive, fixation, autonomous (perceptual)

17
Q

Bernsteins stages

A

reduce DF, release DF, passive dynamics (motor control/biomechanics)

18
Q

Warm up decrement

A

Brought on by the passage of time away from a task and is eliminated with the performance of a few trials, retention interval leads to loss of the set

19
Q

Similarity (skill transfer)

A

The idea that the more similar two skills are, the more transfer (or generalization) will occur from learnig one to performing another

20
Q

Part practice

A

effective for serial skills with low part to part interaction

21
Q

Whole practice

A

effective for discrete skills, high part to part interaction

22
Q

Progressive part practice

A

parts of a skill are gradually integrated into larger units during practice

23
Q

Massed practice

A

practice schedule with short rest periods between practice trials

24
Q

Distributed practice

A

a practice schedule with long rest periods between practice

25
Q

Schema theory

A

Suggests how we learn general motor programs by learning sets of rules (schema) relating surface features to parameters (trial and error) ** solves novelty and storage problem

26
Q

Constant practice

A

practicing only a single member of a class of movement single member of a class of movements

27
Q

Variable practice

A

practicing several members of a class of movements

28
Q

Blocked practice

A

many trials of one task practiced consecutively before moving to another task

29
Q

Random practice

A

practice trials from several different tasks are completed in a random (mixed) order

30
Q

Forgetting hypothesis

A

frequent task changes causes new motor solutions to be generated each time a task is newly encountered, resolving the motor problem means performance is low during learning, but learning the solution means it is retained better

31
Q

Elaboration hypothesis

A

frequent task changes forces the learner to make the tasks more distinct, making them more meaningful and better remembered