Midterm Exam Flashcards

1
Q

Operation Management

A

the set of activities that create
value in the form of goods and
services by transforming inputs
into outputs

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2
Q

What do Operation Managers do?

A

Planning, Organizing, Staffing, Leading, Controlling

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3
Q

Mission Statements

A

A mission statement is a brief declaration of a company’s purpose, goals, and values, explaining what it does, why it exists, and who it serves.

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4
Q

Why do Companies Need Mission Statements?

A

Provides guidance and direction, unifies employees, and communicates companies purpose to stakeholders

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5
Q

SWOT Analysis

A

Used to Analyze the Environment

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6
Q

S in SWOT

A

Strenght

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7
Q

W in SWOT

A

Weakness

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8
Q

O in SWOT

A

Opportunities

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9
Q

T in SWOT

A

Threats

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10
Q

What does a SWOT Analysis give you?

A

Strategy

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11
Q

Supply Chain Management

A

The objective of supply chain management is to structure the supply chain to maximize its competitive advantage and benefits to the ultimate consumer

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12
Q

Factor Rating Method

A

Evaluates suppliers by rating them on various factors, applying weights to each factor, and calculating a total score for decision-making.

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13
Q

Weighted Factor Method

A

Focuses on assigning specific weights to criteria from the beginning, emphasizing certain factors more heavily in the evaluation process.

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14
Q

Key Difference between Weighted Factor and Factor Rating

A

Factor Rating applies weights after scoring, while Weighted Factor predefines weights before scoring based on the criteria’s importance.

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15
Q

Human Resource Strategy

A

The objective of a human resource strategy is to manage labor and design jobs so people are effectively and efficiently utilized

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16
Q

Labor Standards

A

the amount of time required to perform a job or part of a job

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17
Q

Performance Rating

A

Adjustment to the Average observed time to what a TRAINED worker could expect to accomplish working at a NORMAL pace.

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18
Q

Normal Time

A

Five eight-hour days

19
Q

Allowance Factors

A

Extra time added to normal time to account for breaks, fatigue, or unavoidable delays.

20
Q

Standard Time

A

The total time allowed to perform a task, including normal time plus allowances.

21
Q

Ethics

A

Principles that govern conduct in decision-making, ensuring fairness, responsibility, and respect in business.

22
Q

Ergonomics

A

study of the human interface with the environment and machines

23
Q

Job Enrichment

A

Enhancing a job by adding more meaningful tasks, increasing autonomy, and providing more responsibility to improve job satisfaction.

24
Q

Job Enhancement

A

Increasing the number of tasks a worker performs to make a job more diverse without changing the job’s complexity.

25
Q

Job Design

A

The process of defining how a job’s tasks, responsibilities, and interactions are structured to optimize performance and satisfaction.

26
Q

Phases of Project Management

A

Initiation
Planning
Execution
Monitoring
Controlling

27
Q

Critical Path Method (CPM)

A

A project management tool used to determine the longest sequence of activities, which defines the minimum project duration.

28
Q

How to Identify Critical Path

A

List activities, calculate durations, and find the longest path from start to finish without any slack time.

29
Q

Tasks

A

Tasks are individual units of work;

30
Q

Activities

A

Activities are tasks grouped under a project

31
Q

Activity Time

A

Activity time is the time required to complete an activity.

32
Q

Project Completion

A

Achieved when all tasks and activities are completed according to plan, within the critical path.

33
Q

Predecessor Relationships

A

Defines the sequence of activities, where certain tasks must be completed before others can begin

34
Q

Forward Pass

A

A calculation technique to find the earliest possible start (ES) and finish (EF) times for each project activity.

35
Q

Backward Pass

A

A technique to calculate the latest possible start (LS) and finish (LF) times without delaying the project.

36
Q

Slack (Float)

A

The amount of time an activity can be delayed without affecting the project’s completion date.

37
Q

Early Start (ES)

A

Earliest an activity can begin.

38
Q

Early Finish (EF)

A

Earliest an activity can finish, calculated as ES + duration.

39
Q

Late Start (LS),

A

Latest an activity can start without delaying the project.

40
Q

Late Finish (LF)

A

Latest an activity can finish without delaying the project.

41
Q

Crashing

A

The process of reducing project duration by allocating additional resources to critical path activities.

42
Q

New Critical Paths

A

After crashing, new critical paths may emerge if previously non-critical activities now have zero slack due to reduced durations.

43
Q

Crash Costs

A

Additional costs to shorten project duration.

44
Q

Normal Costs

A

The standard cost when activities are performed at normal time.