Midterm - Camera Flashcards

1
Q

Cinematography

A

The way a shot is filmed and the way the image is manipulated

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2
Q

Film Stock

A

Type of film used; affects contrast and color

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3
Q

Color Timer/Grader

A

Person who processes film in a lab; has control over how film is processed and can affect coloring in this way. Also can be done on computer.

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4
Q

Exposure

A

How much light passes through the lens

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5
Q

Filters

A

Slices of glass/gelatin that change the coloration of a shot

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6
Q

Shot Types; Long-Extreme, Long, Medium, Close-Up, Extreme Close-Up

A

Humans are barely visible and can’t see faces; Can see full body (not just people) and some space, can make out clothes and faces; can see about half of body of subject; can usually see only face; can only see part of a body part

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7
Q

Establishing Shot

A

Shot that establishes place, time, the subjects and the arrangement of a scene

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8
Q

Tracking/Dolly Shot

A

Shot that follows something/one around a scene, maintaining a certain distance

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9
Q

Low vs high angle

A

Below subject; above subject

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10
Q

Tilt Shot

A

Camera literally tilts up and down while shooting, up = camera tilts up, down = camera tilts down

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11
Q

Pan

A

Short for panorama, camera turns left or right, i;e pan left = camera turns left

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12
Q

Crane Shot

A

Whole camera moves up and down

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13
Q

Canted/Dutch Angle

A

Camera is tilted so the shot appears to be on a diagonal

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14
Q

Telephoto Lens

A

Compresses space front-to-back; 75 to 250mm or more; “flattens” a scene and makes large distances appear small

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15
Q

Wide-Angle Lens

A

Emphasizes size and distance in a scene, but makes center appears curved and bulbous; less then 35mm in focal length

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16
Q

Zoom

A

Camera magnifies in on something in a shot

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17
Q

Shallow vs Deep Depth of Field

A

Shallow means only one thing in focus; deep means everything is

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18
Q

Expressionism

A

Formal elements of cinema that create psychological connection in viewers

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19
Q

Film Stock Speed

A

32-3200; fast is sharp and low is grainy; 400 would be fast

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20
Q

Available Light

A

Light in a scene that exists without equipment

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21
Q

Shutter Speed

A

1/1000 very sharp and quick to 1/60 which is the limit and very slow and blurry

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22
Q

Aperture

A

How much light hits film; F22 is small and F2.8 is big

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23
Q

Low vs High Contrast

A

Low = colors don’t stand out against each other as much and involved grey in black and white films; high uses sharp differences and lots of black and white

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24
Q

Day-For-Night Shooting

A

Making shots appear as if they are at night

25
Q

Film Flashing

A

Exposing film to light before shooting; lowers contrast

26
Q

Speed of Motion

A

How fast something on screen appears to move; depends on frames per second

27
Q

Rate of Film Speed

A

Two kinds; rate at which film was shot and rate of projection; standard is 24 FPS but silent films used 16-20

28
Q

Fast vs Slow Motion

A

Fast = something moves unusually quickly; slow = everything slowed down

29
Q

Ramping

A

Adjusting film speeds in post for an effect

30
Q

Normal/Medium Lens

A

Does not affect film appearance; 35 to 50mm in length

31
Q

Time-Lapse Cinematography

A

Filming that rapidly speeds up events; shows long-term events very quickly i;e a flower blooming; very low shooting speed

32
Q

High-Speed Cinematography

A

Filming that shows a quick event very slowly in detail; shoots extremely quickly

33
Q

Stretch Printing

A

Reprinting frames in a film to slow down motion

34
Q

Lens

A

Part of a camera that takes in the shot

35
Q

Zoom Lens

A

Allows varying focal length while shooting and enables zoom shots

36
Q

Focus

A

How sharp a shot is; low focus is blurry and fuzzy

37
Q

Rack Focus

A

Changing focus in one shot

38
Q

Special Effects

A

Effects imposed upon a film that are not in the scene while filming

39
Q

Superimposition

A

Laying one image over another

40
Q

Process/Composite Shots

A

Combining shots into one for an effect

41
Q

Rear vs Front Projection

A

Projected behind actors, not very convincing; projected using a mirror frontally, more convincing

42
Q

Matte Work, Traveling Matte and Matte Line

A

A portion of the image being added separately from filming to the actors; traveling mattes cut the actors out of background and insert them into the mattes; contour around matted-in actors

43
Q

Glass Shot

A

Old SFX technique that filmed the scene through painted glass

44
Q

Framing and Mobile Framing

A

How a shot is fit into the bordering of a film frame by positioning of the camera; mobile framing involves movement in the framing of the scene mid-shot

45
Q

Aspect Ratios

A

Ratio of width to length in frames; old-school Academy ratio was 1:33:1, today most common in North America is 1:85:1; some European ratios include 1:66:1 and 1:75:1; 2:35:1 was anamorphic and 2:2:1 is usually used for 70mm film

46
Q

Anamorphic Process

A

Process that squeezes image during shooting and is unsqueezed during projection

47
Q

Masking, Film Masks and Iris

A

Adding black bars to image to create widescreen; can be digital or physical; film masks change the shape of the frame by putting objects over the lens; Irises are circles that open or close on a scene

48
Q

Multiple-Frame/Split-Screen

A

Shot that has multiple images ongoing at once

49
Q

Six Zones of Offscreen Space

A

Around four edges of the image and behind the set and camera, this space can be used for surprise, suspense, comedy and more

50
Q

POV Shot

A

Shot as if from a character’s perspectivr

51
Q

Steadicam

A

A special camera mount that allows movement without affecting shot

52
Q

Motion-control

A

Techniques and programs that plot and control camera movement

53
Q

Hand-held Camera

A

Camera that is very unsteady and shaky as it has no mount or stabilizing equipment; used in action scenes, documentaries, found-footage, etc

54
Q

Reframing

A

Adjusting a shot via motion to account for movement of a character or subject

55
Q

Following Shot

A

Shot that follows the movement of a character or object, includes pans, tracking shots, crane shots or any shot that follows something

56
Q

Track-out and Zoom-in Technique

A

Shooting trick that makes image change distance, framing and more quickly; famously used in Vertigo and Jaws

57
Q

Long Take

A

Unusually long shot in time without cuts

58
Q

Plan-Sequence

A

French term for a scene done entirely in one shot