MidTerm - Branding to Appeals Flashcards

1
Q

Branding

A

name, term, sign, symbol, combo –ids goods/services of seller/differentiates from competition

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2
Q

Brand characteristics (PUQS)

A

personality
uniqueness
quality assurance
set of values

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3
Q

Brand name/logo/trademark

A

B. name - spoken aspect
B. logo - symbol - creates image
trademark - part of brand granted legal protection so only owner can use. TM = trademark claim, R = registered trademark

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4
Q

Brand IPEPEF

A

Brand Identity - outward expression
Brand personality - attribution of human traits
Brand Experience - sum of all points of contact (touchpoint)
Brand Promise - expectations created to market
Brand Equity - goodwill built up, influenced by awareness, loyalty, quality, association w attributes
Brand franchise - brand reaches critical mass

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5
Q

Brand Loyalty (RPI)

A

degree of consumer attachment to particular brand = built on recognition (consumer awareness of name/benefit/package), preference (top of mind/good alternative), insistence (consumer ONLY uses one brand – can be cult brand/lovemark)

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6
Q

Brand Look/Say/Do

A

Look = visual
Say = Verbal
Do = Experiential

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7
Q

Consumer Benefits of Branding

A

suggests certain level of quality
psychological reward
distinguishes offer from competitors

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8
Q

Marketing benefits of branding

A

unique selling point (USP)
creation/development of image
Repeat purchases/loyalty

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9
Q

Brand positioning

A

key feature/benefit/image that brand stands for in T.A. collective mind - use this to develop selling strategies
Good positioning strategy differentiates brand from competitors
*strategy influence by core values - can be based on attributes of benefits

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10
Q

Benefit positioning (FSE needs)

A

benefit = value consumers attach to brand attribute aka how it benefits consumer
Focus on meeting functional (current consumption-related problems), symbolic (is self-enhancement, group membership, altruism), or experiential (sensory pleasure, cognitive stimulation) needs

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11
Q

attribute positioning (p or np)

A

descriptive feature/quality of said brand
product-related can be design, materials etc
non-product = usage/user imagery related to lifestyle wants/needs, usage, or desirable image to consumer

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12
Q

Repositioning (lifecycle)

A

Needed when product has reached end of lifecycle (intro, growth, maturity, decline) – need to either reposition or let go

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13
Q

Positioning strategy statement

A

summary of character/personailty of brand and its benefits to customers
key starting point
all must agree - strats/tactics built from this

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14
Q

Market segment/segmentation

A

Segment = group of customers who share similar set of needs/wants
segmentation = act of dividing market into groups/customers who might require separate products/marketing mixes

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15
Q

Target Market (levels)

A

primary = must haves - main customer segment ad efforts must hit
Secondary = good to haves - segment ads could hit
tertiary = nice to haves - may hit

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16
Q

Segmentation Bases (DGPB)

A

Demographics (easy to measure, weak choice predictor)
Geodemographics (mid measurability, mid choice predictor)
Psychographics (harder to measure, higher choice predictor)
Behaviourgraphics (hardest to measure, highest choice predictor)

17
Q

Demographics

A

primary segmentation form
- male/female
- age range
- income
- education
- occupation
- marital status
- children
- ethnicity

18
Q

geodemographic segmentation

A

consumers in clusters ie area codes/neighbourhoods AND share demographic/lifestyle similarities ie boho, white picket, suburban

19
Q

behaviour segmentation

A

how people behave to product category/class - based on past behaviour
* online behavioural targeting tracks online site-selection
*privacy concerns

20
Q

Psychographic segmentation (AVM)

A

aspects of psychological makeups, lifestyles related to buying in particular product category
- Attitudes, Values, Motivations

21
Q

Positive Appeals

A

Present message in positive manner - common - emphasize positive benefits/what consumer will gain

22
Q

Negative Appeals

A

present situation consumer would like to avoid - how product will help avoid - related to fear appeal - in this care the situation is presented as dangerous, want to take action to remove threat

23
Q

Humour Appeals

A

Best known/remembered
mainly radio/TV
create positive mood
dangerous = not universally funny, humour can detract from brand, wears off pretty quickly

24
Q

Sexual appeal

A

sex sells
strong physiological need
can offend

25
Q

emotional appeals

A

social/psychological needs - can be positive/negative
fear is emotional response to threat
**all ads = some kind of emotional response, considered when very prevalent

26
Q

lifestyle appeals

A

associating brand w lifestyle = can incorporate other appeals inc action/adventure/excitement

27
Q

comparative appeal

A

promise/poof of attribute against competitor brand/product

28
Q

Factual/rational appeals

A

focus on practical/functional/utilitarian need - emphasize facts/learning/persuading through logic - state what product will do, info to backup claim