midterm 2 Flashcards
speed accuracy trade off
when trying to perform a skill quickly, we end up making more mistakes
-ex: athletes performing open skills - have to make shots quickly and accurately
fitts’ law
- the second law of motor behaviour
- predicts how much time you requires to move to a target when speed and accuracy matter
- predicts MOVEMENT TIME
what is Fitts’ law’s equation
MT = a + bLog2(2A/W)
which two things do we need to know in order to predict movement time using Fitts’ law?
amplitude moved and target width
which part of Fitts’ law equation represents the index of difficulty? (ID)
Log2(2A/W)
- quantifies how difficult target width and movement amplitude are together
- when writing in the form of Log2, the exponent is the ID
Woodworth’s two component model
- reaching movements include two distinct phases:
1) gets us most of the way to our target (initial ballistic phase) - for bigger targets, can only use ballistic movement because you don’t need as much accuracy
2) last second movement corrections (homing in phase)
how does the speed accuracy trade off relate to open and closed loop control (our model)?
when we move quickly, more mistakes are made in the RESPONSE PROGRAMMING PHASE, need more corrections
-when we want to do something carefully, often take more time to complete the movement
what are 4 things that Fitts’ law tells us?
1) MT increases as the distance increases
2) MT increases as the size of the target decreases
3) MT is constant for a given ID
4) Fitts’ law only applies when we are doing things as quickly and accurately as possible
what are the 2 violations of Fitts’ law?
1) effective target width
2) dependent on the visual context being presented
- when movement amplitude doesn’t necessarily mean increased MT: MT is less when aiming at the last target in a row of targets (choice reaction time task) as opposed to the second last for example
violation of Fitts’ law: effective target width
- when we don’t use the whole target
- calculated as if you had a smaller target
- calculated using variable error
linear speed accuracy trade off describes which law?
- Schmidt’s law
- movement velocity as the independent variable
- measuring effective target width (dependent variable)
- as movement velocity increases, so does effective target width (linear relationship)
more force results in more variability in our movement
which stage of programming is affected by the sources of error in rapid movements?
- NOT response selection
- the problem is in RESPONSE PROGRAMMING (adding parameters)
- fast or forceful movement, open loop process is more variable
- closed loop process to make corrections
at what percentage of force are we most variable in our movements?
- when looking at participant standard deviation
- 70-75% of our max force is where we are most variable, and then it starts to decrease
- at 100% of our force, we are NOT LESS VARIABLE than we are at 5% (for ex)
what are two exceptions to the speed accuracy trade off?
1) extremely rapid and forceful movements
- longer movement times, more time for closed loop control
- move really fast, see a decrease in variability
2) timing accuracy is critical to the action
- with more time, comes more timing error
- ex: counting to 10, you’ll have less error than when counting to 20
which 5 factors play a role in analyzing rapid movement (ex: hitting a base ball)?
1) visual processing
- able to more accurately predict where the ball will be at impact
2) swing initiation timing accuracy
- decision made closer to ball contact - less time for error
3) movement timing accuracy
- MT is more consistent - better chance of hitting the ball
4) movement spatial accuracy
- relates to force variability curve
5) ball impact
- physics - hitting harder will make the ball go further
prehension - def
the action of reaching for and grasping an object that is stationary or moving
how does prehension relate to Fitts’ law?
as we grasp for an object, we initially reach quickly but decelerate once we get closer because we need to be more precise with our movement
how does bimanual coordination relate to Fitts’ law?
when performing bimanual movements, the target that is more difficult will be the rate limiting factor in the movement; the limb with the easier target will not move faster
what stage of programming is affected in bimanual coordination tasks?
response programming
-one motor program is being sent to both limbs even though they are supposed to perform different movements
symmetric bimanual coordination
-preferred pattern of movement
1) anti-phase: alternating movements
2) in-phase: homologous muscle for movements on both sides
how can you measure relative phase in bimanual coordination?
- way of measuring relationship between two limbs
- position of right hand subtracted by position of left hand for example
- if they’re perfectly in phase, there is a difference of 0 degrees
- if they are perfectly anti-phase, difference of 180 deg (walking)
asymmetric bimanual coordination
- can be learned
- ex: skilled drummers
what are two possible explanations of bimanual coordination?
1) generalized motor program
- develop 1 or 2 new programs?
- with practice, able to merge more than one program together
2) dynamical systems
- new attractor state ‘emerges’
- in phase and anti phase
- with practice, SD (variability) goes down, becomes a stable pattern
what are two possible explanations that explain the speed accuracy trade off?
1) motor program
- movement longer (reduced speed)
- accuracy decreases (variability increases)
2) dynamical systems
- if variability increase; seek new coordination pattern
- as you move faster, relative joint positions become more variable, you seek a new coordination pattern that takes longer to perform
how do novice vs expert golfers differ in coordination patterns?
novice golfers move their head with their putter (in phase)
-experts move in anti phase (opposite way of the putter)
motor learning - def
a set of processes associated with practice or experience leading to relatively permanent gains in the capability for skilled performance
- beyond just saying that someone got better at something, want to know how they got better
- accuracy: variable error, constant error
- adapt in different situations (consistency)
performance - def
what happens on any individual trial, test, competition, practice, etc.
capability - def
what you are capable of doing but your performance might not reflect this
-qualitative change in capability between beginners, average, and experts
what 3 things affect someone’s ability to perform? (not capacity)
- stress
- environment injury
- fatigue - alertness
what is the difference between capability and performance in beginners?
performance might be higher than capability but not consistent
what is the difference between capability and performance in experts?
it’s more likely that our capability matches our performance because we become more consistent
what is learning not?
- NOT an improvement due to growth/maturation
- NOT improvement due to CV fitness or strength (more about coordination patterns)
learning is relatively permanent
true or false?
true, not due to luck
we can measure motor learning directly
true or false?
false, not with today’s technology
learning: neural perspective
-neuro-plasticity is the process that underpins learning
short term plasticity
- neurotransmitters - forget it more easily, not long term
- if you’re using those pathways, you use more neurotransmitters
long term plasticity
- structural changes to neurons - retained for longer
- when you keep using the pathway
learning: behavioural perspective (our model)
we get better at implementing a response (performing)
-get better at interpreting sensory feedback
what are the 3 changes that happen with learning? what concepts do these relate to?
improvements:
1) better at assessing (perceive) what play is happening
- relates to the concept of stimulus identification and response selection
2) able to execute movement as planned
- motor program
3) better able to make corrections to movement
- quality of feedback
- comparator
learning results from practice or experience
true or false?
true