chapter 11 - augmented feedback Flashcards

1
Q

inherent feedback

A

information provided as a natural consequence of making an action
-proprioception, vestibular, visual

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2
Q

augmented feedback

A
  • extrinsic feedback

- info form the measured performance outcome that is fed back to the learner by some artificial means

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3
Q

knowledge of results (KR) - def

A
  • type of augmented feedback

- info about the success of the action with respect to the environmental goal

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4
Q

what are the two types of augmented feedback

A

1) KR

2) KP

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5
Q

why do learners NEED some form of KR?

A

if you don’t know whether you achieved desired state, you can’t modify movement (comparator)

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6
Q

knowledge of performance (KP) - def

A
  • kinematic feedback

- augmented info about the movement pattern the learner has just made

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7
Q

what are the 3 similarities between KR and KP

A

1) verbal (or verbalized)
2) augmented
3) provided after movement (usually)

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8
Q

what are the 4 differences between KR and KP

A

1) KR - info about goal outcome; KP - info about movement pattern
2) KR - often redundant with inherent feedback; KP - usually distinct from inherent feedback
3) KR - usually provided as a score; KP - usually kinematic info
4) KR - often used in lab research; KP - provided in everyday activities

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9
Q

what are 4 functions of augmented feedback?

A

1) motivation
2) attentional focus
- external
3) information
- what learner doesn’t otherwise have
4) dependency
- not good

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10
Q

how does augmented feedback help motivation?

A

indirectly: relatively frequent feedback helps learner stay engaged

directly: providing feedback after a good trial may be more beneficial than after a bad trial
- telling them what not to do doesn’t tell them what they should do

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11
Q

augmented feedback: information

A
  • feedback relays info
  • helps direct learner’s focus
  • modify future performance
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12
Q

augmented feedback: attentional focus

A
  • external focus beneficial
  • knowledge of results makes us focus externally
  • KP makes us focus internally (using analogies can give KP while still promoting external focus)
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13
Q

augmented feedback: dependency

A
  • learner can use info from instructor to keep errors to a minimum
  • but we also need to develop our own error detecting mechanisms
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14
Q

guidance hypothesis - def

A

the learner can become dependent on augmented feedback, so that he uses this augmented source of info instead of internally generated processes to keep the movement on target
-on a retention test where feedback is removed, performance will decrease

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15
Q

what are 4 modalities of augmented feedback?

A

1) verbal
2) video replay
3) kinematic models
4) biofeedback

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16
Q

what are the two types of verbal KP

A

1) descriptive KP
- what happened
- enough info for most experts
2) prescriptive KP
- what happened AND what to do about it
- best for beginners

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17
Q

precision of feedback - def

A

the level of accuracy with which the feedback describes the movement or outcome

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18
Q

how much precision should you include in feedback?

A
  • dependent on learner’s skill
  • early practice - learner’s errors are so large that precise info doesn’t matter
  • much more precise at higher skill level
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19
Q

biofeedback - def

A
  • feedback about bodily processes

- ex: HR, EMG activity

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20
Q

video feedback is good for beginners

true or false?

A

false, might be too much info

-providing video feedback and giving cues is better (not for beginners)

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21
Q

absolute frequency of feedback vs relative frequency

A
  • absolute: total number

- relative: percentage

22
Q

what are 4 techniques used to reduce feedback frequency?

A

1) faded feedback
2) bandwidth feedback
3) summary/average augmented feedback
4) self-selected frequency

23
Q

blank trials, aka trials without feedback, are ineffective for learning

true or false?

24
Q

faded feedback - def

A
  • learner is given feedback at high relative frequencies in early practice - guides learner strongly towards movement goal
  • gradual decrease in relative frequency of feedback
25
bandwidth feedback - def
- decision to provide feedback is based on pre-set degree of acceptability of performance - learner needs to be aware of the meaning of no feedback - size of bandwidth can be adjusted
26
do performance bandwidths lead to better learning
yes
27
3 benefits of bandwidth feedback
1) faded frequency of feedback 2) indirect feedback about good trials 3) helps stabilize performance
28
summary feedback - def
-when feedback of an entire series of trials is summarized to give the most common error
29
in summary feedback, what is the optimal number of trials you should summarize?
5
30
how does summary feedback work? (3 ways)
1) decreases dependency on feedback - helps develop own error detecting mechanisms 2) develop more stable movement pattern 3) learners are encouraged to focus on intrinsic feedback
31
average feedback - def
- variant of summary feedback | - average score of multiple trials instead of graphical summary
32
which is more effective? average or summary feedback?
average is slightly more effective
33
self-selected frequency feedback - def
learner decides when they want feedback
34
why allow self-selected frequency feedback?
1) allow learner to engage in problem solving - think and reflect on performance 2) source of motivation - enhance autonomy and independence
35
what do learners tend to do when being given self-selected frequency feedback?
1) choose relatively low frequency of feedback 2) choose to fade feedback 3) select feedback on good trials
36
concurrent feedback - def
feedback during the ongoing movement
37
feedback delay interval - def
interval of time after the completion of movement until feedback is presented
38
post-feedback delay - def
interval after the provision of feedback until the next movement starts
39
what are the two types of feedback that can be given during a movement
1) concurrent feedback - verbal, visual, or auditory means 2) physical guidance techniques - haptic or kinesthetic information is signaled to learner by means of physical restriction - forced to produce the correct movement
40
what is the problem with concurrent feedback?
can lead to dependency | -performance good during practice but worse during retention
41
when is physical guidance feedback useful?
- when in a dangerous situation where error could cause harm | - when using expensive equipment
42
which perform better on a retention test? guidance, concurrent KP, or terminal KP?
terminal KP
43
what are the 3 types of feedback that can be provided after a movement?
1) instantaneous 2) empty feedback delay intervals 3) filled feedback delay intervals
44
empty feedback delay intervals
- lengthening time interval between movement and feedback - can work well if something is being done during interval (ex: asking learner how they think they did) - otherwise, no reason to delay
45
instantaneous feedback
- not the same as concurrent feedback - not that helpful, can lead to too much guidance - detrimental to learning - blocks learner from processing inherent feedback
46
filled feedback-delay intervals
-when other attention demanding activities occur between a given moment and the feedback
47
what are the two types of filled feedback delay intervals
1) intervening activities of a different task | 2) intervening activities of the same task
48
filled feedback delay interval: different task
- different motor task - different cognitive task -degrade learning on retention test
49
filled feedback delay interval: same task
- trials delay of feedback: other trials of a given action intervening between movement and its feedback - more effective - raises awareness of inherent feedback; error detecting mechanisms
50
why does activity help during KR delay?
helps develop the ability to: - interpret sensory feedback - detect errors
51
negative effects of 100% KR feedback can be reversed if subjects perform an error-estimation procedure during the time interval between movement and KR true or false?
true