Midterm 2 Flashcards

1
Q

What is attentions

A

perceptual, cognitive, and motor activities that establish limits to our performance of motor skills

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2
Q

Filter theories (bottleneck theories)

A

Difficulty doing multiple tasks at one time because of the inability to serially process multiple stimuli

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3
Q

Central resource capacity theories of attention

A

Attention capacity theories that propose one central source of attentional resources for which all activities requiring attention compete

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4
Q

Kahnemans attention theory

A

Views attention as cognitive effort which he relates to the mental resources needed to carry out specific activities
-determined by persons arousal level

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5
Q

Three rules that people use to allocate attention resources when performing multiple tasks
ALWAYS EMMA MEG

A
  1. Allocate attention to ensure completion of at least one task
  2. Enduring dispositions: involuntary attention to two types of characteristics of events
  3. Momentary intentions - allocate attention according to specific intentions
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6
Q

Attentional focus

A

Directing attention to specific aspects of our performance or performance environment

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7
Q

Width of focus

A

Focus can be broad or narrow

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8
Q

Direction of focus

A

Focus can be external or internal

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9
Q

Attention switching

A

Changing of attentional focus

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10
Q

Action effect hypothesis

A

Proposes that actions are best planned and controlled by their intended effects

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11
Q

Common coding view

A

Predicts that actions will be more effective when they are planned in terms of their intended outcomes

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12
Q

Automaticity

A

Performance of a skill with little to no demand on attention capacity

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13
Q

Visual selective attention

A

Term used to refer to detection and selection of performance related information in the performance environment

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14
Q

What is the relationship between eye movements and visual attention

A

It’s possible to direct visual attention to an environmental feature without looking directly at it.

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15
Q

Visual search and intended actions

A

Performer looks for specific cues in performance environment that will enable him or her to achieve a specific action goal

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16
Q

Visual search and intended actions example

A

Focus of initial eye movements differed when participants in their experiment were told to point or grasp an object

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17
Q

Feature integration theory

A

Initial visual search is based on specific features such as colour or shape
-selection of features of interest occurs when person focuses the attentional spotlight on the master map of all features

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18
Q

Visual search picks up info that influences what three aspects of action control process

A
  1. Action selection
  2. Constraining of selected action
  3. Timing of action initiation
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19
Q

Three phases of tennis serve

A

Ritual phase
Preparatory phase
Execution phase

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20
Q

The quiet eye

A

Amount of time devoted to final fixation just before movement initiation

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21
Q

2 functional systems for memory

A
  1. Working memory
  2. Long term memory
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22
Q

3 memory functions

A
  1. Store info
  2. Retrieval of info
  3. System specific functions
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23
Q

Working memory subtypes

A

Phonological loop
Visuospatial sketchpad
Central executive

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24
Q

Long term memory subtypes

A

Procedural memory
Semantic memory
Episodic memory

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25
What is performance
Observable behaviour Temporary Might not be due to practice Influenced by performance variables
26
What is learning
Inferred from performance Relatively permanent Due to practice Not influenced by performance variables
27
6 Characteristics of skill learning
Improvement Consistency Stability Persistence Adaptability Reduction in attention demand
28
6 ways in which we assess motor learning
1. Observing practice performance 2. Performance curves for outcome measures 3. Retention tests 3. Retention tests 4. Transfer tests 5. Coordination dynamics 6. Dual task procedure
29
Performance curves
Line graph describing performance in which level of achievement of a performance measure is plotted for a specific sequence of time - provide evidence of improvement and increased performance consistency
30
4 general types of performance curves
Linear Negatively accelerated Positively accelerated Olive or s shaped
31
T or F: kinematic measures are difficult to present in performance curves
T
32
Retention tests
How much info u can retain
33
Purpose of retention tests
Assess permanence or persistence of performance level achieved during practice
34
Transfer test
Assesses adaptability of what was learned in practice -involves performing the practiced skill in a novel situation or context
35
Examples of transfer test
Availability of augmented feedback Physical environment Personal characteristics of test taker
36
Coordination dynamics involves what
-measurement and observation of movement coordination characteristics - transition from initial movement coordination pattern to establishment of new coordination pattern
37
Dual task procedure
Means of determining if changes in attention demands for a skill change as a learner becomes more skillful
38
What three stages does fitts and posners three stage model involve
Cognitive stage Associative stage Autonomous stage
39
Cognitive stage (fitts and posner model)
Beginner focuses on solving cognitively oriented problems related to what to do and how to do it.
40
Associative stage (fitts and posners model)
Person has learned to associate environmental information with required movements to achieve the goal of the skill. -refining stage
41
Autonomous stage (fitts and posners model)
Final stage where performance of the skill is "automatic", or habitual.
42
Gentiles two stage model - what are the two stages
Learner works to achieve two goals (initial stage) Learner works to achieve three goals (later stages)
43
Gentiles two stage model- initial stage
Acquire a movement pattern to enable some degree of success achieving the action goal of the skill Discriminate between regulatory and nonregulatory conditions in the environmental context in which he or she performs the skill.
44
Gentiles two stage model - later stages
1. Adapting movement pattern to demands of performance situation requiring that skill 2. Increasing consistency in achieving goal of skill 3. Performing skill with economy of effort
45
Unique features about gentiles two stage model
Closed skills Open skills
46
Closed skills- gentiles two stage model
Require fixation of movement coordination pattern Learner must refine this pattern so that he or she can allow consistent action goal achievement.
47
Open skills- gentiles two stage model
Require diversification of the basic movement pattern. Develop flexible movement pattern that can adapt to the continuously changing spatial and temporal regulatory conditions of the skill.
48
Bernstein description of learning process
Proposed that learning a skill was similar to solving a problem Likened skill acquisition to staging a play, with many phases. Described appropriate practice as a form of repetition without repetition.
49
Procedural memory
Let’s us know “how to do” something instead of “what to do”
50
Semantic memory
Stores out general knowledge about the world based upon experiences -conceptual knowledge
51
Episodic memory
Allows us to mentally go back in time
52
Declarative knowledge
Knowledge about what to do in a situation that is verbalizable
53
Procedural knowledge
Knowledge that enables one to actually perform a skill -not verbalizable
54
What is encoding
Memory process of transforming to be remembered info into a form that can be stored in memory
55
What is storage
Process of placing info into long term memory
56
What is rehearsal
Process that enables a person to transfer information from working to long term memory
57
What is retrieval
Process of searching through long term memory for info needed for present use
58
What are the two explicit memory tests
Recall test Recognition test
59
What are the benefits of recall and recognition tests
Each provides different info about what has been remembered or forgotten
60
What is an implicit memory test
Assesses implicit memory by asking a person to verbally describe how to perform a skill and then asking them to perform it
61
3 causes of forgetting
Trace decay Proactive interference Retroactive interference
62
T or F: movement end point location is remembered better than movement distance
T
63
Visual metaphoric imagery
Person thinks of producing a metaphorical image related to movement. Ex: apple picking can be similar to side stroke in swimming
64
What is subjective organization
Organizing routines into units or groups of movements
65
Encoding specificity principle
relationship between memory encoding and retrieval memory process
66
Common characteristics of experts in all skill performance areas
1. Amount and type of practice that resulted in expertise (coaching) 2. Knowledge structure 3. Use of vision
67
What is transfer of learning
Influence of previous experience on learning a new skill and performing a skill in a new context
68
Transfer of learning can result in what 3 things
Positive transfer Negative transfer Neutral (0)
69
What is positive transfer
Using skill you already have and transferring it to a new skill
70
What is negative transfer
Old skill cant be adapted to new skill
71
What is neutral or zero
Motor learning doesn’t change based on other skills
72
Why is transfer of learning important
-used to develop skill progressions in coaching and physical education contexts -assesses effectiveness of practice conditions
73
Why does positive transfer occur
1. Similarity of skill and context components 2. Similarity of processing requirements
74
When does negative transfer occur
-when environmental context characteristics of two performance situations are similar but movement characteristics are different -driving on opp side of road
75
3 reasons negative transfer occurs
1. Perception action coupling becomes problematic when familiar perceptual situation requires a movement thats different from what was learned 2. Results from cognitive confusion 3. Learners intrinsic dynamics compete w required task dynamics
76
Learning how to learn example
During school, we learn how to cope with new material
77
Bilateral transfer
Transfer of learning between 2 limbs
78
Asymmetric transfer
Greater transfer from one limb than from the other limb
79
Symmetric transfer
Amount of transfer is similar from one limb to another regardless of which was used first
80
bilateral transfer - cognitive explanation
basis for positive transfer from a practiced to non practiced limb is the cognitive info related to what to do in order to achieve the goal of a skill
80
bilateral transfer - motor control explanation
generalized motor program and dynamic pattern theories both provide a basis for bilateral transfer
80
2 reasons bilateral transfer occurs
cognitive explantation motor control explanation
81
interhemispheric transfer
EMG activity occurs for contralateral limbs, a lesser amount occurs for ipsilateral limbs, and lease amount occurs for diagonal limbs
82
what is demonstration
visual observation on the part of the learner
83
when is demonstration more effective
when observer perceives invariant relative motions of the coordinated movement pattern
84
what information should be conveyed by a demonstration
coordination changes end point information differences in how movement is organized vs controlled does the skill require acquisition of a new pattern of coordination
85
why is it important for demonstrator to show skill correctly
if observer perceives and uses info related to invariant movement patterns, u can expect quality of performance resulting from observing a demo to be related to the quality of the demo
86
why is it that beginners can benefit from watching other beginners practice a skill
discourages imitation of a skilled models performance and encourages observer to engage in more active problem solving
87
Gentiles implications for demonstrating a skill
1. demonstration should come before practice 2. instructor should keep demonstrating during practice as often as needed
88
what is auditory modeling
moving within a movement time or certain rhythm
89
cognitive mediation theory
observed movements are translated into a symbolic memory code that forms basis thats used to guide performance
90
dynamic view of modeling
visual system picks up from the model salient info that constrains body and limbs to act in specific ways
91
potential downsides to demonstration
1. there wont be an ideal movement form that works for everyone 2. giving learners other peoples solutions can subvert problem solving 3. watching skilled performers can foster a potentially dangerous illusion of skill acquisition
92
important things when developing effective verbal communication
-amount of instruction -memory -attention limits -focusing on movement outcomes -use analogies
93
verbal cues should be what
short and concise phrases that: - direct performers attention to regulatory conditions in environmental context - prompt key movement components of skills
94
what are the two types of performance related feedback
task intrinsic feedback augmented feedback
95
task intrinsic feedback
sensory info thats naturally available when performing a skill
96
augmented feedback
performance related info thats added to task intrinsic feedback -from external source
97
subcategories of augmented feedback
knowledge of results knowledge of performance
98
subcategories of task intrinsic feedback
visual auditory proprioceptive tactile
99
knowledge of results (KR) & example
externally presented information about outcome of an attempt to perform a skill -finishing time in 400m
100
knowledge of performance (KP) & example
gives info about movement characteristics that led to performance outcome -running form and strat used in 400m
101
2 roles of augmented feedback
1. facilitates achievement of action goal of skill 2. motivates learner to keep striving toward goal
102
5 issues related to augmented feedback
1. info about errors vs correct aspects of performance 2. KR vs KP 3. qualitative vs quantitative info 4. augmented feedback based on error size 5. erroneous augmented feedback
103
5 types of KP
1. verbal (descriptive, prescriptive) 2. manual guidance 3. video replay 4. movement kinetics and kinematics 5. biofeedback
104
concurrent augmented feedback
augmented feedback given while person is doing the skill it can: -have a negative effect on learning -enhance skill learnign
105
terminal augmented feedback
given after person has finished the performance of skill
106
two intervals of time - terminal augmented feedback
KR delay interval post KR interval
107
freq of presenting augmented feedback - traditional view
aug feedback should be given during or after ever practice trial because no learning occurred on trials without augmented feedback
108
freq of presenting augmented feedback - contemporary view
optimal frequency for giving augmented feedback isnt 100p
109
techniques that reduce frequency of augmented feedback
1. performance based bandwidths 2. self selected frequency 3. summary and averaged augmented feedback
110
what is practice variability
variety of movement and context characteristics a person experiences while practicing a skill
111
variable vs constant practice
variability benefits future performance involves comparing effects on retention or transfer test performance of practice situations involving one variation of a skill w those involving several variations of the skill
112
how to implement practice variability
assess characteristics of future situations in which learner will perform a skill
113
closed skills and ex
vary non regulatory conditions (ex: darts)
114
closed skills w inter trial variability and ex
vary regulatory and non regulatory conditions (ex: gold drive)
115
open skills and ex
vary regulatory and non regulatory conditions ex: soccer match
116
3 types of practice conditions
blocked practice random practice serial practice
117
contextual interference
memory and performance disruption that results from performing variations of a skill within the context of practice
118
contextual interference effect
happens when a high amount of contextual interference results in better learning
119
what is metacognition
practice performance influences learners judgement about how much theyre learning depending on which practice schedule they experienced
120
limits of CI effect
doesnt apply to all motor skill learning sits
121
challenge point hypothesis
proposed implementation of specific practice conditions that will optimally challenge the person in a way that will enhance skill learning
122
lower levels of contextual interference
optimal for difficult skills and for lil kids
123
higher levels of contextual interference
optimal for skills w lowest difficulty less optimal for skills w highest difficulty more effective for more skilled individuals
124
elaboration hypothesis
high CI leads to more elaborate memory representation of practiced skill variations
125
action plan reconstruction hypothesis
high amounts of CI leads to stronger memory representation bc of forgetting and subsequent action plan reconstruction during practice
126
why does CI effect occur
1. higher levels of CI involve greater attention demands during practice than low levels 2. ppl who practice according to a blocked schedule ten to overestimate how well they are learning during practice 3. higher levels of contextual interference encourage ppl to make more errors
127
specificity of practice hypothesis
view that motor skill learning is influenced by practice condition characteristics
128
practice specificity hypothesis concerns which 3 characteristics of motor skill learning and performance
1. sensory/perceptual characteristics 2. performance context characteristics 3. cognitive processing characteristics
129
especial skills and ex
skill variations performed markedly better than similar variations -shooting from free throw -pitching from normal distance