Media Theorys Flashcards
Steve neale - genre theory
Genre is defined by repetition and difference; audiences enjoy familiar tropes but also expect variation.
Genre evolves overtime, with conventions becoming established, challenged and re-imagined.
Genre films appealed to audiences by combining expected elements of innovation
Audience, and produces both play a role in shaping genre conventions
Christian Metz - genre stages
Genres pass through stages: experimental, classical, parody, and deconstruction.
The experimental phase introduces new conventions.
The classical stage solidifies these conventions into a recognisable form.
Parody mocks these conventions, while deconstruction questions and breaks them apart
Tzvetan Todorov - narrative structure
Most narratives follow a five part structure: equilibrium, disruption, recognition, attempt to repair, and return to equilibrium
Stories often start with a state of normality (equilibrium), which is then disturbed.
Resolution is the key to returning the narrative back to a state of equilibrium, either changed or restored
Roland Barthes - semiotics
Media texts, communicate meaning through codes (denotations, and connotations)
Barthes’ enigma codes creates mystery and suspense, encouraging audience engagement
Texts have multiple layers of meaning, with hidden messages that need interpreting by the audience
Levi-Strauss - binary oppositions
Narratives are structured by opposites (good versus evil, heroes versus villains)
These oppositions create conflict which drives the narrative.
Meaning is generated through the contrast between these opposing elements
Freytags pryamid - narrative structure
Narrative follows five key stages: exposition, rising action, climax, falling action and denouement.
The climax is the turning point of the story, where tension reaches its peak
Denouement is the final resolution , where conflicts are resolved, and then directive closes
Vladlmir propp - character roles
Narratives feature recurring characters archetypes (hero, villain, doner helper)
Characters follow specific functions within the story (hero, embarks on a quest, the villain opposes the hero)
Propp identified, 31 narrative functions that move the plot forward
Desensitisation
Repeated exposure to violent or disturbing media, content producer, emotional sensitivity towards the real world violence
Copycat violence
Individuals mimic violent behaviour seen in media, particularly Among younger
Hypodermic syringe model
An outdated theory suggesting that media messages are directly injected into passive audience influencing behaviour and attitudes
Mean world syndrome
Audiences who consume large amounts of violent media believe the world is more dangerous than it is
Active versus passive audiences
Debate between audiences who can actively interpret media (active) versus those who simply absorb content (passive)
George gerbner - cultivation theory
Repeated exposure to media content, particularly to television shapes, audiences, perceptions of reality.
Overtime audiences who consume a lot of media are likely to believe the real world is more dangerous a violent (mean world syndrome)
Cultivation theory suggests that media gradually influences societal attitudes and expectations
Craig Anderson - violent media affects
Anderson’s research suggests a link between exposure to violent media, e.g. video games, and aggressive behaviour, particularly in children
He argues that violent media can desensitise viewers making them less sensitive to real world violence
The effects are more prominent in younger impressionable audience, who consume violent media regularly
Stanley Cohen - moral panics
Moral panics occur in the media, amplifies an issue, often portraying it as a significant threat to society
These panics typically centre around social issues, such as youth, culture, or crime, leading to heightened public concern and media sensationalism
Media plays a crucial role in creating and sustaining moral panics by framing certain groups or behaviours as deviant