Media research Flashcards
Prosocial
sprafkin: watch lassie, more lilekly to resuce animals in distress
Mares: exact steps have to be shown to recreate it
Rushton: effects are short lived
Leyens: delinquents study
Anti-social
Drabmen: violent films less emotional response
Belson: no evidence of desensitisation
Goldstein: men became more concerned about murders
Positve videogames
Osswald: prosocial game more likely to help pick up pencils; 85% of videogames of a violent nature
Kahne: Played SIMS, described learning role about problems in society and social issues
Lenhart: SIMS more commited to civil participation
Gonzales: group looking at FB had higher self esteem
Negative videogames
Anderson: longitudinal study, high exposure games more aggrsive
Gentile: meta-analysis, as more realistic so has level of aggressive behaviour displayed
Karpinski: use of FB everyday led to decrease in grades
Hovland-Yale
Bochner: students more likely to believe expert even if they disagreed
Iguarta: HIV stories
Lewis: fear in short term, humour in long
ELM
Petty: CM leads to longer lasting change
Webster: physically attractive sources make messages more persuasive
Socio-psychological
Debaker: celebrites have higher status so used for behaviour modelling
Aron: Cher study
Freedman: Exposure effect can lead to dislike
Evolutionary
Dunbar: EEA gossip helped gain info
Fieldman: male celebrities attractive as show indicators of good genes
Celebrity worship
Maltby: 3 levels of parasocial relationship
Yale: Chinese teenagers, idol worshippers associated with lower levels of self esteem
Phillips: celebrity suicide increases suicide in general population
Maltby: lower psychological wellbeing
Stalking
Meloy: most stalkers have history of failed relationships
Kamphuis: label of stalker is too wide, several types of stalker
Mullen: 20,000 incidents of stalking of royal family, 80% psychotic disorders, very different to non celebrity stalkers