Media, Methods And Materials Flashcards
Name the design elements
- Colour
- Form
- Line
- Point
- Shape
- Texture
- Tone
- Type
Name the design principles
- Balance
- Contrast
- Cropping
- Figure-ground
- Hierarchy
- Pattern (repetition and alternation)
- Proportion
- Scale
Name some drawing methods
- Drawing
- Painting
- Printing
- Photography
- Collage
- 3D process
- Computer based methods
- Two dimensional
- Three dimensional
What are the three drawing types?
- Observational
- Visualisation
- Presentation
What are three 2D drawings?
- Orthogonal
- Plans and Elevations
- Packaging nets
What are the two types of 3D drawing?
- Paraline
- Perspective
What are two types of paraline drawings?
- Isometric
- Planometric
What angle is used in isometric drawings?
30°/30°
Two angles must add up to 60°
What angles are used in a planometric drawing?
45°/45° or 30°/60°
Angles must add up to 90°
What are two types or perspective drawing?
- One-point
- Two-point
What are the two types of media?
- Digital media
- Non-digital media
What are two types of digital media?
- Vector-based programs
- Raster-based programs
What are some examples of non-digital media?
- Pencils
- Ink
- Markers
- Pastels
- Acrylic paint
- Gouache
- Dye
- Film
What are some examples of materials?
- Paper
- Card
- Screen
- Textile
- Metal
- Plastic
- Wood
What are the three types of design thinking?
- Creative thinking
- Critical thinking
- Reflective thinking
What is creative thinking?
Can involve brainstorming techniques to generate ideas and concepts for further exploration. Focused on possibilities rather than problems, creative thinking is open, non-judgemental and imaginative.
What is critical thinking?
Using analytical language, critical thinking examines the effectiveness, suitability and possible directions of a design concept. Critical thinking is about asking relevant questions about a design problem the suggesting likely solutions.
What is reflective thinking?
Reflecting on the success or failure of a design idea within the context of the design brief, this thinking technique relies upon the student’s full knowledge of the original design problem. Armed with knowledge of he original task, it is possible to identify and evaluate the effectiveness of a concept.