Mechanics - Elastic Collisions In 2 Dimensions Flashcards
What is NEL
Newtons experimental law (Newtons law of restitution)
e X speed of approach = speed of separation
What do you know about the direction of the impulse?
It will be perpendicular to the surface
In 2D impacts what do you know is true?
Parallel to wall nothing will happen
Perpendicular to the wall things happen
What is the main thing with these 2D questions?
Splitting the speed into its components (cos and sin)
Then saying that perpendicular to the surface NEL applies
What is the angle of deflection?
The angle where if you continued drawing the line of original motion and between the new motion
What is a good way to find the angle of deflection?
Sing dot products
What do you do when the wall isn’t vertical o horizontal?
First answer why you need to do this?
You can’t split into horizontal or vertical components as i and j are parallel and perpendicular to the axis not the wall
You find a vector to model the wall of the impulse. Then state the perpendicular vector. You can then use vectors to split the original speeds into parallel and perpendicular to the wall
How may you find out the vectors that are parallel to and perpendicular to the wall?
The Qs may say the wall is parallel to y=x so (11) is the vector
You may be able to calculate the impulse to find a perpendicular vector
You may have to use other methods (Mixed exercise Q13)
What vector is perpendicular to (ab)
How can you check?
(-ba)
The dot product should equal 0
When working with oblique impacts what direction is the Impulse in?
Along the line of centers
What is the important bit of oblique impacts?
Perpendicular to the line of centers nothing will happen
What are the 2 things that you need to use in oblique impacts most questions?
Conservation of linear momentum (com)
NEL
How do you lay out an oblique impacts question?
How do you do oblique impact questions if the line of centers isn’t parallel or perpendicular?
Use the vector method
What is an useful thing to remember with the vector method?
You can use the simplified versions of the parallel and perpendicular vectors
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